Difference between revisions of "Spore talisman"

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(Fixed that talismans needs to be put on instead of evoked. Also transformation delay is apparently 4, 3 in code + this wait starts on next turn.)
(Corrected number of turns needed to exit a form.)
 
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{{flavour|A small charm made from a still-living mushroom. Transforms one of the wearer's arms and parts of their lower body into a vibrant mass of multicoloured fungus. Melee attacks in this form may release spores that weaken their target, as well as cause mushrooms to sprout on the ground behind them which will release their own bursts of dazing spores if allowed to grow.}}
 
{{flavour|A small charm made from a still-living mushroom. Transforms one of the wearer's arms and parts of their lower body into a vibrant mass of multicoloured fungus. Melee attacks in this form may release spores that weaken their target, as well as cause mushrooms to sprout on the ground behind them which will release their own bursts of dazing spores if allowed to grow.}}
  
[[File:Spore talisman.png]] A '''spore talisman''' is a [[talisman]] that changes you into '''Spore Form''' '''P'''ut on.
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[[File:Spore talisman.png]] A '''spore talisman''' is a [[talisman]] that changes you into '''Spore Form''' when '''P'''ut on.
  
Entering or exiting a form takes 4 turns.
+
Entering a form takes 4 turns and exiting it takes 5.
  
 
Spore Form has the following effects:
 
Spore Form has the following effects:

Latest revision as of 01:35, 20 September 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A small charm made from a still-living mushroom. Transforms one of the wearer's arms and parts of their lower body into a vibrant mass of multicoloured fungus. Melee attacks in this form may release spores that weaken their target, as well as cause mushrooms to sprout on the ground behind them which will release their own bursts of dazing spores if allowed to grow.

Spore talisman.png A spore talisman is a talisman that changes you into Spore Form when Put on.

Entering a form takes 4 turns and exiting it takes 5.

Spore Form has the following effects:

Combat Bonuses

  • Unarmed Combat Bonus: +4 (does not increase with skill)
  • Burstshrooms: Melee attacks cause multiple burstshrooms to begin growing on unoccupied tiles behind your target. If allowed to grow for several turns, they explode, damaging nearby enemies briefly dazing them. Scales from 2d7 (8 skill) to 2d12 (at 14 skill) damage.
  • Spore Ejection: Your melee attacks have a chance to weaken breathing enemies.

Restrictions

Spore Form has a minimum Shapeshifting skill of 8, below which you get an HP penalty, and less Burstshroom damage. Maximum skill is 14.

History

Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Scarab FormSpore FormYak FormMedusa Form
Tier 3: Maw FormEel FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Blade FormDragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp FormJelly Form
Divine Slaughter Form