Difference between revisions of "Fountain"

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Fountains are a [[Dungeon]] feature often found near [[shop]]s, [[altar]]s, and some [[vault]]s. By standing over one and pressing '''q''', you can drink from it. The exact effects of doing so depend on the type of fountain.
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'''Fountains''' are a [[Dungeon]] feature often found in many [[vault]]s. They are mostly decorative.  
  
==Fountain of Clear Blue Water==
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Water-filled fountains act as proper [[water]] tiles for many purposes. They allow [[aquatic]] creatures to swim, extinguish [[sticky flame]], and generate [[Cloud#Steam|steam]] and [[Cloud#Freezing vapour|freezing vapour]] when [[fire]] and [[ice]] spells are cast over them. Fountains won't have any of penalties from [[shallow water]], however.
{{flavour|Press 'q' to drink from this fountain. Not that it would have any effect, though...}}
 
  
[[File:Fountain.png]] The most common fountain, drinking from one has absolutely no effect, other than a 5% chance of drying up the fountain. Alternatively, casting the [[Summon Elemental]] spell on a clear blue water fountain will create a [[water elemental]], always drying up the fountain in the process.
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==List of Fountains==
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[[File:Fountain.png]] Fountain of clear blue water
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{{crawlquote|A decorative fountain, flowing with clear water.}}
  
Be aware that clear blue fountains count as a water tile, and may occasionally house aquatic enemies (though they are too shallow to cause [[merfolk]] characters to change form).
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[[File:Sparkling fountain.png]] Sparkling fountain
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{{crawlquote|A decorative fountain, flowing with brightly sparkling water.}}
  
==Fountain of Sparkling Water==
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[[File:Blood fountain.png]] Fountain of blood
{{flavour|Press 'q' to drink from this magic fountain. Expect magical effects, as long as it's still magic.}}
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{{crawlquote|A decorative fountain, spurting with foul-looking blood.}}
  
[[File:Sparkling fountain.png]] Much rarer than a clear blue water fountain, drinking from it will give you a random potion effect, according to the following:
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[[File:Dry fountain.png]] Dry fountain
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{{crawlquote|A dried-up fountain that has seen better days.}}
  
{|class="prettytable" style="border:none; margin:auto; padding:0;"
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==History==
! '''Fountain effect''' || '''Probability'''
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{{CBA|0.32|water-filled fountains will be treated as regular floor tiles.}}
|-
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*Prior to [[0.15]], [[Mimic|mimics]] could disguise themselves as fountains.
| [[Potion of water]] || 42.4%
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*Prior to [[0.14]], players could [[quaff]] from fountains for various effects.
|-
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*Prior to [[0.12]], fountains dried by the player would eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand.
| [[Potion of curing]] || 3.6%
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*Prior to [[0.10]], drinking all the fountains in [[Elven Halls]]:5 would restore [[teleport control]].
|-
 
| [[Potion of heal wounds]] || 3.6%
 
|-
 
| [[Potion of speed]] || 3.6%
 
|-
 
| [[Potion of might]] || 3.6%
 
|-
 
| [[Potion of agility]] || 3.6%
 
|-
 
| [[Potion of brilliance]] || 3.6%
 
|-
 
| [[Potion of levitation]] || 2.7%
 
|-
 
| [[Potion of invisibility]] || 2.5%
 
|-
 
| [[Potion of magic]] || 1.8%
 
|-
 
| [[Potion of restore abilities]] || 1.8%
 
|-
 
| [[Potion of resistance]] || 1.8%
 
|-
 
| [[Potion of berserk rage]] || 1.8%
 
|-
 
| [[Potion of gain strength]] || 0.4%
 
|-
 
| [[Potion of gain dexterity]] || 0.4%
 
|-
 
| [[Potion of gain intelligence]] || 0.4%
 
|-
 
| '''Total good potions''' || 35.2%
 
|-
 
| [[Potion of decay]] ||  4.4%
 
|-
 
| [[Potion of mutation]] || 3.6%
 
|-
 
| [[Potion of degeneration]] || 2.9%
 
|-
 
| [[Potion of poison]] || 2.5%
 
|-
 
| [[Potion of slowing]] || 2.5%
 
|-
 
| [[Potion of paralysis]] || 2.5%
 
|-
 
| [[Potion of confusion]] || 2.5%
 
|-
 
| [[Potion of strong poison]] || 1.8%
 
|-
 
| '''Total bad potions''' || 22.7%
 
|}
 
 
 
 
 
After you drink from it, a sparkling fountain has a 10% chance of drying up. If that does not occur, there's then a 20% chance of it permanently becoming a fountain of clear blue water. [[Xom]] is entertained any time you drink from a sparkling fountain and get some effect other than that of a [[potion of water]].
 
 
 
==Fountain of Blood==
 
{{flavour|Press 'q' to drink from this fountain, if you absolutely wish to.}}
 
 
 
[[File:Blood fountain.png]] Usually only found in special vaults, these are primarily of interest to [[vampire]]s, though [[carnivorous]] characters may also make use of them. Drinking from one has the same effect as drinking a [[potion of blood]]. The fountain has 33% chance of drying each time you drink from it.
 
 
 
==Dry Fountain==
 
{{Flavour|A dried-up fountain that has seen better days.}}
 
 
 
[[File:Dry fountain.png]] If you drink from a fountain too many times, it will become a dry fountain. These may eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand. However, some fountains are simply generated dry, and these will never flow.
 
  
 
[[Category:Dungeon Features]]
 
[[Category:Dungeon Features]]

Latest revision as of 03:33, 14 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Fountains are a Dungeon feature often found in many vaults. They are mostly decorative.

Water-filled fountains act as proper water tiles for many purposes. They allow aquatic creatures to swim, extinguish sticky flame, and generate steam and freezing vapour when fire and ice spells are cast over them. Fountains won't have any of penalties from shallow water, however.

List of Fountains

Fountain.png Fountain of clear blue water

A decorative fountain, flowing with clear water.

Sparkling fountain.png Sparkling fountain

A decorative fountain, flowing with brightly sparkling water.

Blood fountain.png Fountain of blood

A decorative fountain, spurting with foul-looking blood.

Dry fountain.png Dry fountain

A dried-up fountain that has seen better days.

History

  • In 0.32, water-filled fountains will be treated as regular floor tiles.
  • Prior to 0.15, mimics could disguise themselves as fountains.
  • Prior to 0.14, players could quaff from fountains for various effects.
  • Prior to 0.12, fountains dried by the player would eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand.
  • Prior to 0.10, drinking all the fountains in Elven Halls:5 would restore teleport control.