Difference between revisions of "Hellephant"

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(upd to 0.28, had it tournament, no changes)
 
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{{version028}}
{{monster
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{{monster info}}
|name=hellephant
 
|glyph={{LightRed|Y}}
 
|tile=[[File:Hellephant.png]]
 
|flags={{Warm blood flag}}<br>{{!sil flag}}
 
|resistances={{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}, {{Drown resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=18
 
|meat={{Clean corpse}}
 
|xp=4437
 
|holiness={{Demonic}}
 
|magic_resistance=133
 
|hp_range=141-205
 
|avg_hp=173
 
|armour_class=13
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{Giant}}
 
|item_use={{Uses nothing}}
 
|attack1=45 ({{Trample type}}: {{Plain flavour}})
 
|attack2=20 ({{Bite type}}: {{Plain flavour}})
 
|attack3=15 ({{Gore type}}: {{Plain flavour}})
 
|attack4=
 
|hit_dice=20
 
|base_hp=5
 
|extra_hp=7
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=elephant
 
|species=hellephant
 
}}
 
 
 
<!--monster-bot-end-->
 
 
 
{{Flavour|An abhorrent pachyderm, descendant of demons, burning from within with the fires of Hell.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Hellephants''' are hideously powerful demons that resemble common [[elephant]]s. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of [[fire]], have demonic immunities and [[holy]] vulnerability, and can blink at will. They are thankfully rare, appearing only in special [[vault]]s in [[the Abyss]] or [[Pandemonium]].
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'''Hellephants''' are hideously powerful [[demon]]s that resemble common [[elephant]]s. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of [[fire]], have [[demon]]ic immunities and [[holy]] vulnerability, and can blink at will. They are thankfully rare, appearing only in [[the Vestibule of Hell]], [[the Abyss]], [[Pandemonium]], or during the [[orb run]].
 
 
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==Spells==
 
 
 
{{Spellcaster
 
|number=
 
|slot1=[[Fire Breath]] (3d40)
 
|slot2=''none''
 
|slot3=[[Blink]]
 
|slot4=[[Fire Breath]] (3d40)
 
|slot5=''none''
 
|slot6=[[Blink]]
 
}}
 
{{clear}}
 
  
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Without at least rF++, you should expect to take a lot of damage when dealing with these guys.
 
*Without at least rF++, you should expect to take a lot of damage when dealing with these guys.
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*As they can and will blink about the battlefield constantly, don't be afraid to go a little overboard taking them out quickly. A melee character can take a lot of abuse chasing one around before finally putting the thing down.
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*Similar to non-demonic [[elephant]]s, they are not resistant to poison, so you can use [[curare]]-tipped [[dart]]s to slow them down.
  
 
==History==
 
==History==
 
Hellephants were added to the game in [[0.7]].
 
Hellephants were added to the game in [[0.7]].

Latest revision as of 10:13, 5 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
hellephant YHellephant.png
HP 112-227
HD 20
XP 3118
Speed 10
AC 13
EV 10
Will 140
Attack1 45 (trample: trample)
Attack2 20 (bite: plain)
Attack3 15 (gore: plain)
Resistances rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Demonic
Size Giant
Type elephant, hellephant
Flags Evil
Warm-blooded
An abhorrent pachyderm, descendant of demons, burning from within with the fires of Hell.

Useful Info

Hellephants are hideously powerful demons that resemble common elephants. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of fire, have demonic immunities and holy vulnerability, and can blink at will. They are thankfully rare, appearing only in the Vestibule of Hell, the Abyss, Pandemonium, or during the orb run.

Spells

Spell set I
Slot1 Fire Breath (3d40) Natural flag,
Breath flag
Slot2 Blink Magical flag

Tips & Tricks

  • Without at least rF++, you should expect to take a lot of damage when dealing with these guys.
  • As they can and will blink about the battlefield constantly, don't be afraid to go a little overboard taking them out quickly. A melee character can take a lot of abuse chasing one around before finally putting the thing down.
  • Similar to non-demonic elephants, they are not resistant to poison, so you can use curare-tipped darts to slow them down.

History

Hellephants were added to the game in 0.7.