Difference between revisions of "List of plants"

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''For the standard dungeon plant, see [[plant]].''
 
''For the standard dungeon plant, see [[plant]].''
  
'''Plants''' are mostly stationary creatures that are most often obstacles to a player's exploration. Plants are most common in [[branch]]es like the [[Lair]] and the [[Swamp]], though many varieties may be found anywhere in the [[Dungeon]]. All plants are sacred to [[Fedhas Madash]]; followers of Fedhas will not be harmed by the more hostile plants (and are forbidden to harm them in return), and gain several powers that allow them to harness plants to hinder or even directly attack their enemies. Many plants are immune to magical effects and [[negative energy]], but [[fire]] tends to work well against them.
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The majority of the '''plants''' you'll find in [[the Dungeon]] are stationary "creatures", serving as harmless obstacles to a player's exploration. However, there are a wide variety of aggressive, carnivorous plants that will attack you as readily as any other threat. Plants are most common in nature-themed [[branch]]es like [[the Lair]] and [[the Swamp]], though many varieties can be found elsewhere. Many plants are immune to magical effects and [[torment]], but [[fire]] tends to work well against them.
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All plants are sacred to [[Fedhas Madash]]; followers of Fedhas will not be harmed by the more hostile plants (and are forbidden from harming them in return) and gain several powers that allow them to harness plants to hinder or even directly attack their enemies.
  
 
==Plant types==
 
==Plant types==
 
===Harmless===
 
===Harmless===
These plants are little more than obstacles that may be removed with varying degrees of difficulty. Worshipers of [[Fedhas Madash]] may move (albeit slowly) and attack freely through them. Trees also exist, but they are considered a type of [[Wall#Trees|wall]] rather than a monster. Not even Fedhas can enable you to pass through trees.
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These plants are simple obstacles; most are fragile and will wither quickly when damaged. Worshipers of [[Fedhas Madash]] may move (albeit slowly) and attack freely through them. [[Tree]]s also exist, but they are considered a type of [[Wall#Trees|wall]] rather than a monster. Not even Fedhas can enable you to pass through trees.
  
{{monsterlink|Toadstool}}- Short-lived fungi that sprout from [[corpse]]s blessed by [[Fedhas Madash]].
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{{monsterlink|Toadstool}} - Short-lived fungi often associated with rotting [[corpse]]s.
  
{{monsterlink|Fungus}}- Huge mushrooms that grow well in the [[Dungeon]]'s damp conditions. Can be cut down with releative ease.
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{{monsterlink|Fungus}} - Huge mushrooms that grow well in the [[Dungeon]]'s damp conditions.
  
{{monsterlink|Plant}}- Sturdy flora that grow abundantly in certain [[branch]]es. Can be hacked through with some effort.
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{{monsterlink|Plant}} - Lush flora that grow abundantly in certain Dungeon [[branch]]es.
  
{{monsterlink|Bush}}- Tough, woody plants that block movement but not line of fire. Difficult to remove without resorting to fire.
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{{monsterlink|Bush}} - Tough, woody plants that block movement but not line of fire. Particularly hardy specimens of plant life, they require considerable effort to remove without resorting to fire.
  
 
===Hostile===
 
===Hostile===
{{monsterlink|Burning bush}}- Rare incendiary [[bush]]es that periodically spew flames at passersby.
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{{monsterlink|Sleepcap}} - Motile fungi that can put passersby to sleep to get easier meals.
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{{monsterlink|Wandering mushroom}} - Shy fungal creatures that quietly follow you while you aren't looking. When threatened, they defend themselves with blasts of confusing spores.
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{{monsterlink|Oklob sapling}} - Immature [[oklob plant]]s, their [[acid|vitriolic]] secretions are nonetheless hazardous to both your health and your gear.
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{{monsterlink|Oklob plant}} - Hateful, deadly plants that corrode flesh and equipment alike with their [[acid]]ic projectiles.
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{{monsterlink|Burning bush}} - Rare incendiary [[bush]]es that periodically spew flames at passersby.
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{{monsterlink|Thorn hunter}} - Predatory plants that block their quarry's escape with briar patches before downing them with volleys of thorns.
  
{{Green|*}} [[File:Giant spore.png]] {{Brown|f}} [[File:Ballistomycete.png]] '''[[Giant spore]]s and [[Ballistomycete]]s''' - Two different stages of the ballistomycete's life cycle: the spores chase down other creatures and explode, creating adult fungi, which create more spores, and so forth. If left unchecked, a single colony can cover an entire floor in hazardous fungus.
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{{monsterlink|Briar patch}} - [[Spiny]] tangles called forth by [[thorn hunter]]s to entrap their prey, or by followers of Fedhas to ward off attackers.
  
{{monsterlink|Wandering mushroom}}- Shy fungal creatures that quietly follow you while you aren't looking. If threatened, they defend themselves with blasts of confusing spores.
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{{monsterlink|Shambling mangrove}} - Mobile trees that grasp at their attackers' feet with their roots while pummeling them with their branches. Some of them are known to carry hives of [[hornet]]s.
  
{{monsterlink|Oklob sapling}}- Immature oklob plants, their [[acid|vitriolic]] secretions are nonetheless hazardous to both your health and your gear.
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{{monsterlink|Starflower}} - The [[Abyss]]al version of oklob plants, starflowers can warp space to grant their strikes abnormally long reach, or [[Harpoon Shot|pull their targets into range]] if they're too far away.
  
{{monsterlink|Oklob plant}}- Hateful, deadly plants that corrode flesh and equipment alike with their [[acid]]ic projectiles.
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{{monsterlink|Snaplasher vine}} - Strong vines that pull intruders into the [[Awaken Forest|forest]] at the behest of a [[dryad]].
  
==Upcoming plants==
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{{monsterlink|Deathcap}} - Foul, undead fungi called into existence by [[curse toe]]s. They can drain the life out of their foes from a distance.
All of these plants will be added to the [[0.13]] [[Enchanted Forest]] branch.
 
  
{{monsterlink|Briar patch}}- [[Spiny]] tangles called forth by thorn hunters to entrap their prey.  
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{{Green|*}} [[File:Ballistomycete spore.png]] {{Magenta|P}} [[File:Ballistomycete.png]] '''[[Ballistomycete spore]]s and [[Ballistomycete]]s''' - Two different stages of the ballistomycete's life cycle: adult fungi create spores, which chase down other creatures and explode. They have since gone extinct in the Dungeon, though followers of Fedhas may temporarily reintroduce them.
  
{{monsterlink|Snaplasher vine}}- Strong vines that pull intruders into the forest at the behest of a [[dryad]].
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{{monsterlink|Cactus giant}} - Especially thorny giants that are painful to fight up close. They're not native to the Dungeon, but some mages can learn to [[Summon Cactus Giant|summon them]] as allies.
  
{{monsterlink|Thorn lotus}}- Deceptively beautiful flowers that float serenely on the surface of ponds and rivers. Careless admirers will find themselves suddenly pelted with sharp spikes.
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==Retired==
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{{LightRed|P}} [[File:Hyperactive ballistomycete.png]] '''[[Ballistomycete#Hyperactive Ballistomycete|Hyperactive Ballistomycete]]''' - A ballistomycete that was affected by Fedhas's Evolution ability. It constantly created explosions of spores and would eventually destroy itself in doing so.
  
{{monsterlink|Thorn hunter}}- Predatory plants that block their quarry's escape with briar patches before downing them with volleys of thorns.
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{{monsterlink|Thorn lotus}} - Deceptively beautiful flowers that floated serenely on the surface of ponds and rivers. Careless admirers found themselves suddenly pelted with sharp spikes.
  
{{monsterlink|Treant}}- Mobile trees that send swarms of [[list of insects|insects]] at their attackers while pummeling them with their branches.
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==History==
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*Prior to [[0.28]], all plants were immune to [[negative energy]].
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*Hyperactive ballistomycetes were removed in the Fedhas rework of [[0.24]].
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*Thorn lotuses were removed in [[0.15]].
  
 
[[Category:Lists of monsters]]
 
[[Category:Lists of monsters]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 06:04, 27 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For the standard dungeon plant, see plant.

The majority of the plants you'll find in the Dungeon are stationary "creatures", serving as harmless obstacles to a player's exploration. However, there are a wide variety of aggressive, carnivorous plants that will attack you as readily as any other threat. Plants are most common in nature-themed branches like the Lair and the Swamp, though many varieties can be found elsewhere. Many plants are immune to magical effects and torment, but fire tends to work well against them.

All plants are sacred to Fedhas Madash; followers of Fedhas will not be harmed by the more hostile plants (and are forbidden from harming them in return) and gain several powers that allow them to harness plants to hinder or even directly attack their enemies.

Plant types

Harmless

These plants are simple obstacles; most are fragile and will wither quickly when damaged. Worshipers of Fedhas Madash may move (albeit slowly) and attack freely through them. Trees also exist, but they are considered a type of wall rather than a monster. Not even Fedhas can enable you to pass through trees.

P Toadstool.png Toadstool - Short-lived fungi often associated with rotting corpses.

P Fungus.png Fungus - Huge mushrooms that grow well in the Dungeon's damp conditions.

P Plant.png Plant - Lush flora that grow abundantly in certain Dungeon branches.

P Bush.png Bush - Tough, woody plants that block movement but not line of fire. Particularly hardy specimens of plant life, they require considerable effort to remove without resorting to fire.

Hostile

f Sleepcap.png Sleepcap - Motile fungi that can put passersby to sleep to get easier meals.

f Wandering mushroom.png Wandering mushroom - Shy fungal creatures that quietly follow you while you aren't looking. When threatened, they defend themselves with blasts of confusing spores.

P Oklob sapling.png Oklob sapling - Immature oklob plants, their vitriolic secretions are nonetheless hazardous to both your health and your gear.

P Oklob plant.png Oklob plant - Hateful, deadly plants that corrode flesh and equipment alike with their acidic projectiles.

P Burning bush.png Burning bush - Rare incendiary bushes that periodically spew flames at passersby.

f Thorn hunter.png Thorn hunter - Predatory plants that block their quarry's escape with briar patches before downing them with volleys of thorns.

P Briar patch.png Briar patch - Spiny tangles called forth by thorn hunters to entrap their prey, or by followers of Fedhas to ward off attackers.

f Shambling mangrove.png Shambling mangrove - Mobile trees that grasp at their attackers' feet with their roots while pummeling them with their branches. Some of them are known to carry hives of hornets.

P Starflower.png Starflower - The Abyssal version of oklob plants, starflowers can warp space to grant their strikes abnormally long reach, or pull their targets into range if they're too far away.

w Snaplasher vine.png Snaplasher vine - Strong vines that pull intruders into the forest at the behest of a dryad.

f Deathcap.png Deathcap - Foul, undead fungi called into existence by curse toes. They can drain the life out of their foes from a distance.

* Ballistomycete spore.png P Ballistomycete.png Ballistomycete spores and Ballistomycetes - Two different stages of the ballistomycete's life cycle: adult fungi create spores, which chase down other creatures and explode. They have since gone extinct in the Dungeon, though followers of Fedhas may temporarily reintroduce them.

C Cactus giant.png Cactus giant - Especially thorny giants that are painful to fight up close. They're not native to the Dungeon, but some mages can learn to summon them as allies.

Retired

P Hyperactive ballistomycete.png Hyperactive Ballistomycete - A ballistomycete that was affected by Fedhas's Evolution ability. It constantly created explosions of spores and would eventually destroy itself in doing so.

P Thorn lotus.png Thorn lotus - Deceptively beautiful flowers that floated serenely on the surface of ponds and rivers. Careless admirers found themselves suddenly pelted with sharp spikes.

History

  • Prior to 0.28, all plants were immune to negative energy.
  • Hyperactive ballistomycetes were removed in the Fedhas rework of 0.24.
  • Thorn lotuses were removed in 0.15.