Difference between revisions of "Force Lance"

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''For the [[unrand]] polearm, see [[Force Lance (unrand)]].''
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{{Flavour|Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.}}
  
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'''Force Lance''' is a monster-only spell which deals damage and knocks the target back. The chance to knock back depends on the caster's [[HD]] and target [[size]]. If the target is a monster, it is briefly stunned (4-9 [[aut]]s). The maximum distance is <code>2 + 6 * [[HD]]/25</code> tiles.
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If it would knock a creature into impassable terrain ([[wall]]s, [[deep water]], [[lava]], through a monster), movement is stopped and the target takes impact damage instead. It cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
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{{monsters with spell}}
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==Strategy==
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Force Lance can push you off [[stairs]], so be careful when [[stair dancing]]. In other cases, the knock back is usually a minor nuisance, though it can mess with your positioning. It can be particularly bad for melee characters, who have to spend turns moving towards the enemy.
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==History==
 
{{Spell
 
{{Spell
 
|name=Force Lance
 
|name=Force Lance
|level=2
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|level=4
|school1={{Conjurations}}
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|school1={{Translocations}}
|school2=
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|school2={{Conjurations}}
 
|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Conjurations]]</div>
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*[[Book of the Warp]]</div>
|castingnoise=2
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|castingnoise=5
|spellnoise=2
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|spellnoise=5
 
}}
 
}}
 
{{Flavour|This spell fires a shaft of concussive force which can send its target hurtling backwards if the impact is not nullified by their defenses.}}
 
 
 
{{AttackSpell
 
{{AttackSpell
 
|name=Force Lance
 
|name=Force Lance
|formula = 2d(3+Power/12)
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|formula = 2d(6+Power/6)
|maxdmg = 2d(7.16) ~ 8.16
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|maxdmg = 2d(22.66) ~ 23.66
|maxsp = 50
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|maxsp = 100
|range = 3
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|range = 4
 
|target = Beam
 
|target = Beam
|special = Can knock back and stun its target
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|tohit = 10+Power/7
}}
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|special = Knockback
 
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|hit_type = normal
'''Force Lance''' is a level 2 [[Conjurations]] spell which shoots a shaft of force at a single target, dealing modest physical damage with decent accuracy. Its range is very short, but it can knock its target back up to two spaces and briefly stun it (4-9 [[aut]]s). These additional effects can only occur if the target took damage, and lighter monsters are easier to knock back than heavy ones.
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|hit_adder = 10
 
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|hit_num = 1
==Tips & Tricks==
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|hit_denom = 7
*Although you can simply cast Force Lance directly at the target, aiming your spell beyond it and to the left or right will allow you to direct where your opponent is shoved. If you'd like to force your opponent into a [[trap]] of some sort, this can be extremely useful.
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|dam_calculator = dicedef
*The push-back and stun effects allow you to kite opponents even if you aren't playing a fast character. However, these effects are not especially reliable (especially against armoured or larger opponents) and the spell can miss; don't think it makes you invincible when fighting melee opponents.
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|dam_numdice = 2
*You can't use this spell to push monsters into [[lava]] or [[deep water]].
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|dam_adder = 12
*Be careful before using this spell against ranged attackers. You really don't want to create space between yourself and an [[orc priest]] or [[centaur (monster)|centaur]]. Only use this against those sorts of enemies if there's a wall or monster behind them to hold them in place.
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|dam_num = 2
 
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|dam_denom = 6}}
==History==
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*Prior to [[0.25]], Force Lance was a level 4 [[Translocations]]/[[Conjurations]] spell available to players.
In [[0.13]] Force Lance will be a level 5 spell in the [[book of Wizardry]] with better range and damage.
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*Prior to [[0.16]], Force Lance was a level 4 pure [[Conjurations]] spell, was less accurate, and did not knock enemies back as effectively.
 
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*Prior to [[0.14]], Force Lance was a level 5 spell.
Force Lance was added in [[0.12]].
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*Prior to [[0.13]], Force Lance was a level 2 spell in the [[book of Conjurations]] with less range and damage.
 
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*Force Lance was added in [[0.12]].
[[Category:Crystal Ball Articles]]
 

Latest revision as of 08:39, 8 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For the unrand polearm, see Force Lance (unrand).

Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.

Force Lance is a monster-only spell which deals damage and knocks the target back. The chance to knock back depends on the caster's HD and target size. If the target is a monster, it is briefly stunned (4-9 auts). The maximum distance is 2 + 6 * HD/25 tiles.

If it would knock a creature into impassable terrain (walls, deep water, lava, through a monster), movement is stopped and the target takes impact damage instead. It cannot move stationary monsters like statues or oklob plants.

The following enemies cast Force Lance:

The following enemies may be able to cast Force Lance, depending on their spell set:

Strategy

Force Lance can push you off stairs, so be careful when stair dancing. In other cases, the knock back is usually a minor nuisance, though it can mess with your positioning. It can be particularly bad for melee characters, who have to spend turns moving towards the enemy.

History

Force lance.png Force Lance
Level 4
School1 Translocation
School2 Conjuration
Source(s)
Casting noise 5
Spell noise 5
Spell Details
Damage Formula 2d(6+Power/6)
Max Damage 2d(22.66) ~ 23.66
Max Power 100
Range 4
Targeting Beam
To-hit 10+Power/7
Special Knockback
  • Prior to 0.25, Force Lance was a level 4 Translocations/Conjurations spell available to players.
  • Prior to 0.16, Force Lance was a level 4 pure Conjurations spell, was less accurate, and did not knock enemies back as effectively.
  • Prior to 0.14, Force Lance was a level 5 spell.
  • Prior to 0.13, Force Lance was a level 2 spell in the book of Conjurations with less range and damage.
  • Force Lance was added in 0.12.