Difference between revisions of "Wight"

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m (bump and rw the last tip since their robes are almost always mundane from my playing experience)
 
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<!--monster-bot-begin-->
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{{monster info}}
{{monster
 
|name=wight
 
|glyph={{Green|z}}
 
|tile=[[File:Wight.png]]
 
|flags={{Evil flag}}
 
|resistances={{Cold resistance 2}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=59
 
|holiness={{Undead}}
 
|magic_resistance=16
 
|hp_range=9-24
 
|avg_hp=16
 
|armour_class=4
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=8 ({{Hit type}}: {{Drain experience flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=3
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=wight
 
|species=wight
 
}}
 
<!--monster-bot-end-->
 
{{Flavour|An ancient warrior, kept in a state of undeath by its desire to die with honour in battle.
 
 
 
----
 
 
 
"Unhappie wight, borne to desastrous end,<br>That doth his life in so long tendance spend!"
 
 
 
-Edmund Spenser, "Mother Hubberds Tale", _Complaints_. 1591.}}
 
  
 
==Useful Info==
 
==Useful Info==
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==Tips & Tricks==
 
==Tips & Tricks==
*Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and never engage more than one at a time.
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*Unlike most other humanoid monsters you've seen, wights don't shout when they notice you. If you come across a band that's resting, you can lure them away one at a time to fight them in relative safety.
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*Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and try to engage them one at a time.
 
*If you have [[negative energy]] resistance, use it. It'll decrease both their damage output and their XP drain.
 
*If you have [[negative energy]] resistance, use it. It'll decrease both their damage output and their XP drain.
*Their weapons and robes are often [[brand]]ed or [[ego]] items, but also have a higher-than-average chance of being cursed (33.33%). Investigate at your own peril.
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*Their weapons are often [[enchant]]ed and/or [[brand]]ed, so melee characters that can defeat them will often find a weapon upgrade.
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==History==
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*Prior to [[0.27]], wight items had a higher-than-average (33.33%) chance of being cursed. A monster's weapon enchantment also did not apply in battle, which affected wights the most.

Latest revision as of 02:31, 13 August 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
wight zWight.png
HP 10-22
HD 3
XP 58
Speed 10
AC 6
EV 10
Will 20
Attack1 8 (hit: drain experience)


Resistances rC++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type wight, wight
Flags Evil
Unbreathing
An ancient warrior, kept in a state of perpetual undeath by its desire to die with honour in battle.

“Unhappie wight, borne to desastrous end,
That doth his life in so long tendance spend!”
-Edmund Spenser, “Mother Hubberds Tale”, _Complaints_. 1591.

Useful Info

Wights are undead monsters armed with powerful weapons and capable of draining you when they land hits in melee. They aren't very durable and only wear robes as armour, but they come in packs of three or four and their draining attacks can quickly diminish characters careless enough to get surrounded. They are found in the early-to-mid Dungeon.

Tips & Tricks

  • Unlike most other humanoid monsters you've seen, wights don't shout when they notice you. If you come across a band that's resting, you can lure them away one at a time to fight them in relative safety.
  • Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and try to engage them one at a time.
  • If you have negative energy resistance, use it. It'll decrease both their damage output and their XP drain.
  • Their weapons are often enchanted and/or branded, so melee characters that can defeat them will often find a weapon upgrade.

History

  • Prior to 0.27, wight items had a higher-than-average (33.33%) chance of being cursed. A monster's weapon enchantment also did not apply in battle, which affected wights the most.