Difference between revisions of "Hellephant"
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==Useful Info== | ==Useful Info== | ||
− | '''Hellephants''' are hideously powerful [[demon]]s that resemble common [[elephant]]s. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of [[fire]], have | + | '''Hellephants''' are hideously powerful [[demon]]s that resemble common [[elephant]]s. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of [[fire]], have [[demon]]ic immunities and [[holy]] vulnerability, and can blink at will. They are thankfully rare, appearing only in [[the Vestibule of Hell]], [[the Abyss]], [[Pandemonium]], or during the [[orb run]]. |
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− | + | {{monster spells}} | |
==Tips & Tricks== | ==Tips & Tricks== | ||
*Without at least rF++, you should expect to take a lot of damage when dealing with these guys. | *Without at least rF++, you should expect to take a lot of damage when dealing with these guys. | ||
+ | *As they can and will blink about the battlefield constantly, don't be afraid to go a little overboard taking them out quickly. A melee character can take a lot of abuse chasing one around before finally putting the thing down. | ||
+ | *Similar to non-demonic [[elephant]]s, they are not resistant to poison, so you can use [[curare]]-tipped [[dart]]s to slow them down. | ||
==History== | ==History== | ||
Hellephants were added to the game in [[0.7]]. | Hellephants were added to the game in [[0.7]]. |
Latest revision as of 10:13, 5 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
hellephant Y | |
---|---|
HP | 112-227 |
HD | 20 |
XP | 3118 |
Speed | 10 |
AC | 13 |
EV | 10 |
Will | 140 |
Attack1 | 45 (trample: trample) |
Attack2 | 20 (bite: plain) |
Attack3 | 15 (gore: plain) |
Resistances | rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Demonic |
Size | Giant |
Type | elephant, hellephant |
Flags | Evil Warm-blooded |
An abhorrent pachyderm, descendant of demons, burning from within with the fires of Hell. |
Contents
Useful Info
Hellephants are hideously powerful demons that resemble common elephants. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of fire, have demonic immunities and holy vulnerability, and can blink at will. They are thankfully rare, appearing only in the Vestibule of Hell, the Abyss, Pandemonium, or during the orb run.
Spells
Spell set I | ||
---|---|---|
Slot1 | Fire Breath (3d40) | Natural flag, Breath flag |
Slot2 | Blink | Magical flag |
Tips & Tricks
- Without at least rF++, you should expect to take a lot of damage when dealing with these guys.
- As they can and will blink about the battlefield constantly, don't be afraid to go a little overboard taking them out quickly. A melee character can take a lot of abuse chasing one around before finally putting the thing down.
- Similar to non-demonic elephants, they are not resistant to poison, so you can use curare-tipped darts to slow them down.
History
Hellephants were added to the game in 0.7.