Difference between revisions of "Lost soul"
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− | + | ==Useful Info== | |
+ | '''Lost souls''' are wandering confluxes of necromantic power. They do nothing on their own, but lost souls can sacrifice themselves to revive a living or undead monster in its [[line of sight]]. | ||
− | + | A monster can only be revived once. If a valid ally is killed, the lost soul may sacrifice itself the moment it dies. | |
− | + | *Undead allies are restored to full HP and have their [[status effect]]s reset. [[Derived undead]] cannot be revived. | |
+ | *Living, zombifiable monsters are turned into "ghostly" monsters. Ghostly monsters are almost identical copies, keeping gear, spells, and status effects. However, they become [[undead]]: ghostly monsters are immune to [[poison]] and [[negative energy]], but are vulnerable to [[holy]]. | ||
− | Lost souls move quickly and avoid getting close to you, but are generally fragile | + | Lost souls do not always choose to sacrifice themselves; if monsters of varying strength are present, they will often ignore the deaths of weak monsters in order to save themselves for the strong. If several lost souls are clustered together, they will be more likely to sacrifice themselves for weaker things. On their own, lost souls move quickly and avoid getting close to you, but are generally fragile. |
− | Lost souls can be found in [[the | + | Lost souls can be summoned by [[deep elf death mage]]s. Non-summoned lost souls are quite rare and can be found only in [[ziggurat]]s, the [[Borgnjor's Mausoleum]] wizlab or in [[Tartarus]]. |
==Tips & Tricks== | ==Tips & Tricks== | ||
*While it's normally reasonable to focus your attention on the largest threat in a fight with multiple enemies, be careful when doing so with lost souls around. They're fairly fragile, so it's usually worth spending a turn or two to take them out before finishing off any powerful foes. | *While it's normally reasonable to focus your attention on the largest threat in a fight with multiple enemies, be careful when doing so with lost souls around. They're fairly fragile, so it's usually worth spending a turn or two to take them out before finishing off any powerful foes. | ||
+ | *Area-of-effect attacks, like a [[tin of tremorstones]] or [[lightning rod]], can prove to be effective. | ||
==History== | ==History== | ||
− | Lost souls were added in [[0.13]]. | + | *Prior to [[0.19]], non-summoned lost souls could be found in [[the Crypt]]. |
+ | *Prior to [[0.18]], lost souls could [[submerge]] if no allies were in sight. | ||
+ | *Lost souls were added in [[0.13]]. |
Latest revision as of 03:42, 21 October 2023
lost soul * | |
---|---|
HP | 16-34 |
HD | 10 |
XP | 0 |
Speed | 13 |
AC | 0 |
EV | 10 |
Will | Immune
|
Resistances | rF+ rC+ rElec rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Undead |
Size | Small |
Type | lost soul, lost soul |
Flags | Evil Flying Unbreathing Insubstantial No experience gain Maintain range |
The echo of a unmourned soul, flickering in and out of the mortal world. Though the memories of its living self are long-faded, it is drawn to the moment of death by some lingering instinct. So powerful is its drive for self and purpose that it seizes upon the passage of other souls, losing the last vestiges of its being in the memories of another's life.
“She walks in the twilight, her steps make no sound, |
Useful Info
Lost souls are wandering confluxes of necromantic power. They do nothing on their own, but lost souls can sacrifice themselves to revive a living or undead monster in its line of sight.
A monster can only be revived once. If a valid ally is killed, the lost soul may sacrifice itself the moment it dies.
- Undead allies are restored to full HP and have their status effects reset. Derived undead cannot be revived.
- Living, zombifiable monsters are turned into "ghostly" monsters. Ghostly monsters are almost identical copies, keeping gear, spells, and status effects. However, they become undead: ghostly monsters are immune to poison and negative energy, but are vulnerable to holy.
Lost souls do not always choose to sacrifice themselves; if monsters of varying strength are present, they will often ignore the deaths of weak monsters in order to save themselves for the strong. If several lost souls are clustered together, they will be more likely to sacrifice themselves for weaker things. On their own, lost souls move quickly and avoid getting close to you, but are generally fragile.
Lost souls can be summoned by deep elf death mages. Non-summoned lost souls are quite rare and can be found only in ziggurats, the Borgnjor's Mausoleum wizlab or in Tartarus.
Tips & Tricks
- While it's normally reasonable to focus your attention on the largest threat in a fight with multiple enemies, be careful when doing so with lost souls around. They're fairly fragile, so it's usually worth spending a turn or two to take them out before finishing off any powerful foes.
- Area-of-effect attacks, like a tin of tremorstones or lightning rod, can prove to be effective.
History
- 0.30 articles
- Fire resistance
- Cold resistance
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Holy vulnerability
- Brainless intelligence
- Uses nothing
- Undead holiness
- Asphyxiation resistance
- Small monsters
- Evil
- Evil monsters
- Flying
- Unbreathing monsters
- Insubstantial monsters
- No exp gain
- Maintain range
- Monsters