Difference between revisions of "Fountain"

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(RIP Quaffing Fountains. Anybody got the flavour text for these now that q has no impact on 'em?)
 
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Fountains are a [[Dungeon]] feature often found near [[shop]]s, [[altar]]s, and some [[vault]]s. They are almost entirely cosmetic, though they do count as [[shallow water]] tiles and thus may be used to fuel the [[Summon Elemental]] spell, and may contain aquatic monsters, though they are too shallow to cause [[merfolk]] characters to transform.
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'''Fountains''' are a [[Dungeon]] feature often found in many [[vault]]s. They are decorative and act as normal floor tiles.  
  
 
==List of Fountains==
 
==List of Fountains==
 
[[File:Fountain.png]] Fountain of clear blue water
 
[[File:Fountain.png]] Fountain of clear blue water
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{{crawlquote|A decorative fountain, flowing with clear water.}}
  
 
[[File:Sparkling fountain.png]] Sparkling fountain
 
[[File:Sparkling fountain.png]] Sparkling fountain
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{{crawlquote|A decorative fountain, flowing with brightly sparkling water.}}
  
 
[[File:Blood fountain.png]] Fountain of blood
 
[[File:Blood fountain.png]] Fountain of blood
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{{crawlquote|A decorative fountain, spurting with foul-looking blood.}}
  
 
[[File:Dry fountain.png]] Dry fountain
 
[[File:Dry fountain.png]] Dry fountain
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{{crawlquote|A dried-up fountain that has seen better days.}}
  
 
==History==
 
==History==
Prior to [[0.14]], you could [[quaff]] from fountains for various effects.
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*Prior to [[0.32]], fountains with water would allow [[aquatic]] creatures to swim, extinguished [[sticky flame]], and generated [[Cloud#Steam|steam]] and [[Cloud#Freezing vapour|freezing vapour]] when [[fire]] and [[ice]] spells are cast over them.
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*Prior to [[0.15]], [[Mimic|mimics]] could disguise themselves as fountains.
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*Prior to [[0.14]], players could [[quaff]] from fountains for various effects.
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*Prior to [[0.12]], fountains dried by the player would eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand.
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*Prior to [[0.10]], drinking all the fountains in [[Elven Halls]]:5 would restore [[teleport control]].
  
Prior to [[0.12]], fountains dried by the player would eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand.
 
 
[[Category:Crystal Ball Articles]]
 
 
[[Category:Dungeon Features]]
 
[[Category:Dungeon Features]]

Latest revision as of 13:11, 20 October 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Fountains are a Dungeon feature often found in many vaults. They are decorative and act as normal floor tiles.

List of Fountains

Fountain.png Fountain of clear blue water

A decorative fountain, flowing with clear water.

Sparkling fountain.png Sparkling fountain

A decorative fountain, flowing with brightly sparkling water.

Blood fountain.png Fountain of blood

A decorative fountain, spurting with foul-looking blood.

Dry fountain.png Dry fountain

A dried-up fountain that has seen better days.

History

  • Prior to 0.32, fountains with water would allow aquatic creatures to swim, extinguished sticky flame, and generated steam and freezing vapour when fire and ice spells are cast over them.
  • Prior to 0.15, mimics could disguise themselves as fountains.
  • Prior to 0.14, players could quaff from fountains for various effects.
  • Prior to 0.12, fountains dried by the player would eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand.
  • Prior to 0.10, drinking all the fountains in Elven Halls:5 would restore teleport control.