Difference between revisions of "Spatial maelstrom"

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{{list of | vortices}}
{{monster
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{{monster info}}
|name=spatial maelstrom
 
|glyph={{Yellow|v}}
 
|tile=[[File:Spatial maelstrom.png]]
 
|flags={{Batty flag}}<br>{{Glows flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}
 
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, <br>{{Electricity resistance}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=762
 
|holiness={{Nonliving}}
 
|magic_resistance=Immune
 
|hp_range=63-86
 
|avg_hp=74
 
|armour_class=0
 
|evasion=5
 
|habitat=Land
 
|speed= 16
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=20 ({{Hit type}}: {{Distort flavour}})
 
|attack2=20 ({{Hit type}}: {{Distort flavour}})
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=6
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=spatial maelstrom
 
|species=spatial maelstrom
 
}}
 
{{Flavour|A malevolent rift in reality, dissolving all terrain it passes by into swirling vortices.}}
 
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==Useful Info==
 
==Useful Info==
'''Spatial maelstroms''' are a more advanced form of a [[spatial vortex]], no longer [[confused]] and now capable of creating spatial vortices by converting walls into chaos. In small numbers they aren't too deadly, but a swarm of them will tear you apart at the molecular level. They can be found in [[the Abyss]].
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'''Spatial maelstroms''' are a more advanced form of [[spatial vortex]], no longer [[confused]] and capable of creating new spatial vortices by consuming [[wall]]s and converting their matter into chaos (this randomly affects adjacent walls, and always affects walls they move into). Their better-than-[[spriggan]] speed, wall destruction, and rapid [[distortion]] hits make them high-profile threats within the branch, and almost impossible to escape on foot. They only appear in [[the Abyss]] and Abyss-themed [[Ziggurat]] floors - any other [[branch]] will quickly expel maelstroms back to the Abyss, even when generated via [[Lugonu]]'s Corruption ability.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Their distortion attacks can chew through your HP rapidly, their breeding habits result in the situation getting worse over time, and it's nearly impossible to outrun them. Once one spots you, don't be afraid to go a little overboard in eradicating it quickly.
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*Spatial vortices are surprisingly rare in the Abyss outside of one exit vault and one rune vault. As such, seeing multiple spatial vortices wandering around might indicate the presence of a maelstrom beyond your field of vision, and is therefore your cue to consider going a different direction.
*If you do get swarmed, there's a chance you'll find yourself banished to a deeper level of the Abyss. This is by no means a safe method of delving deeper, especially once you hit the deepest, most deadly floors.
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*Their distortion attacks can chew through your [[HP]] rapidly, send you into the more dangerous levels of the Abyss, or suddenly [[teleport]] you into unknown and potentially occupied terrain at low health. This, paired with their breeding habits and their speed, makes them top-priority threats; feel free to use consumables or heavy magic.
*If possible, try to lure them into wide open areas so that they won't breed to an uncontrollable degree. More often than not, however, you don't find them until they've already had some time to multiply.
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*If possible, try to lure them into wide open areas to reduce the number of spatial vortices they can produce. More often than not, however, you won't find them until they've already devoured a section of the Abyss.
  
 
==History==
 
==History==
 
Spatial maelstroms were added in [[0.12]].
 
Spatial maelstroms were added in [[0.12]].

Latest revision as of 10:48, 28 January 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.

For a list of all vortices, see list of vortices.

spatial maelstrom vSpatial maelstrom.png
HP 49-100
HD 10
XP 759
Speed 16
AC 0
EV 5
Will Immune
Attack1 20 (hit: distort)
Attack2 20 (hit: distort)


Resistances rF++
rC++
rElec
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Giant
Type spatial maelstrom, spatial maelstrom
Flags Flying
Unbreathing
Batty
Insubstantial
A malevolent rift in reality, dissolving all terrain it passes by into swirling vortices.

Useful Info

Spatial maelstroms are a more advanced form of spatial vortex, no longer confused and capable of creating new spatial vortices by consuming walls and converting their matter into chaos (this randomly affects adjacent walls, and always affects walls they move into). Their better-than-spriggan speed, wall destruction, and rapid distortion hits make them high-profile threats within the branch, and almost impossible to escape on foot. They only appear in the Abyss and Abyss-themed Ziggurat floors - any other branch will quickly expel maelstroms back to the Abyss, even when generated via Lugonu's Corruption ability.

Tips & Tricks

  • Spatial vortices are surprisingly rare in the Abyss outside of one exit vault and one rune vault. As such, seeing multiple spatial vortices wandering around might indicate the presence of a maelstrom beyond your field of vision, and is therefore your cue to consider going a different direction.
  • Their distortion attacks can chew through your HP rapidly, send you into the more dangerous levels of the Abyss, or suddenly teleport you into unknown and potentially occupied terrain at low health. This, paired with their breeding habits and their speed, makes them top-priority threats; feel free to use consumables or heavy magic.
  • If possible, try to lure them into wide open areas to reduce the number of spatial vortices they can produce. More often than not, however, you won't find them until they've already devoured a section of the Abyss.

History

Spatial maelstroms were added in 0.12.