Difference between revisions of "Ice beast"

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{{monster info}}
{{monster
 
|name=ice beast
 
|glyph={{LightBlue|Y}}
 
|tile=[[File:Ice beast.png]]
 
|flags=
 
|resistances={{Cold resistance 3}}, {{Poison resistance}}, <br>{{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities={{Fire vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=130
 
|holiness={{Natural}}
 
|magic_resistance=20
 
|hp_range=16-38
 
|avg_hp=27
 
|armour_class=5
 
|evasion=10
 
|habitat=Amphibious
 
|speed= 10
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=5 ({{Hit type}}: {{Cold flavour}}: 5-14)
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=5
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=ice beast
 
|species=ice beast
 
}}
 
{{Flavour|A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor.}}
 
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==Useful Info==
 
==Useful Info==
'''Ice beasts''' are one of the more threatening creatures found in the early game. Their icy bodies are resistant to [[cold]] and [[poison]], and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early [[Dungeon]], showing up as early as D:5 or 6, and they can be summoned by the [[unique]] elf ice mage [[Fannar]].
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'''Ice beasts''' are one of the more threatening early game creatures. Their icy bodies are resistant to [[cold]] and [[poison]], and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early [[Dungeon]], showing up as early as D:5 or 6, and they can be summoned by [[ice statue]]s or the [[unique]] elf ice mage [[Fannar]].
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Players can use the spell [[Summon Ice Beast]] to call an ice beast into existence to fight for them.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Ice beasts introduce new players to the danger of elementally-charged attacks: the [[cold]] damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.
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*Ice beasts introduce new players to the danger of elementally-charged attacks - their [[cold]] damage bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.
**Lightly armored characters should be especially careful facing them in melee; their cold damage procs more often the more damage it deals.
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**Note that, while the cold damage itself bypasses AC, the physical attack does not. If an ice beast does 0 damage with its physical hit, it is unable to deal any "additional cold damage". High AC characters have less to fear, and low AC characters, more.  
*Their immunity to cold and poison can be a problem for some characters. [[Blowgun]] users who have been kiting dangerous foes with poison or curare [[needle]]s will suddenly find that trick useless, and [[Ice Elementalist]]s will likely be unable to damage them unless they've learned [[Throw Icicle]]. Also, they are too large to be vulnerable to [[throwing net]]s, so don't bother with those. If you have any [[fire]]-themed attack [[wand]]s, now's not a bad time to use them, but you might just want to avoid ice beasts entirely if you don't yet have a means of easily dealing with them (at least until you develop a bit more).
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*Their immunity to cold and poison can be a problem for some characters. Characters who have been kiting dangerous foes with poison or curare [[dart]]s will suddenly find that trick useless.
*The spell [[Summon Ice Beast]] lets you call an ice beast into existence to fight for you, with [[hit dice]] determined by your [[spell power]].
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**The best spell that [[Ice Elementalist]]s have is Summon Ice Beast itself. When you're fighting ice beasts, Summon Ice Beast will be a bit hard to cast, but it does the job. [[Hailstorm]] (if found) can work, though it doesn't hit targets at melee range.
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*If you have a [[wand of flame]], now's not a bad time to use it.
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*If you don't have any good means of fighting an ice beast, then don't fight an ice beast -- a [[wand of polymorph]] is a good choice to change them into something more manageable.
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*Ultimately, it might not be a bad idea to just avoid ice beasts until you're ready to deal with them. Not killing one rare enemy here and there will hardly leave you underleveled.
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==History==
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*Prior to [[0.29]], you could make ice beast [[skeleton]]s.
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*Prior to [[0.27]], creatures made of ice (such as ice beasts) were completely immune to [[Hailstorm]].

Latest revision as of 02:07, 23 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
ice beast YIce beast.png
HP 18-37
HD 5
XP 130
Speed 10
AC 5
EV 10
Will 20
Attack1 5 (hit: cold)


Resistances rC+++
rPois+
rDrown
Vulnerabilities Fire
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type ice beast, ice beast
Flags
A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor.

Useful Info

Ice beasts are one of the more threatening early game creatures. Their icy bodies are resistant to cold and poison, and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early Dungeon, showing up as early as D:5 or 6, and they can be summoned by ice statues or the unique elf ice mage Fannar.

Players can use the spell Summon Ice Beast to call an ice beast into existence to fight for them.

Tips & Tricks

  • Ice beasts introduce new players to the danger of elementally-charged attacks - their cold damage bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.
    • Note that, while the cold damage itself bypasses AC, the physical attack does not. If an ice beast does 0 damage with its physical hit, it is unable to deal any "additional cold damage". High AC characters have less to fear, and low AC characters, more.
  • Their immunity to cold and poison can be a problem for some characters. Characters who have been kiting dangerous foes with poison or curare darts will suddenly find that trick useless.
    • The best spell that Ice Elementalists have is Summon Ice Beast itself. When you're fighting ice beasts, Summon Ice Beast will be a bit hard to cast, but it does the job. Hailstorm (if found) can work, though it doesn't hit targets at melee range.
  • If you have a wand of flame, now's not a bad time to use it.
  • If you don't have any good means of fighting an ice beast, then don't fight an ice beast -- a wand of polymorph is a good choice to change them into something more manageable.
  • Ultimately, it might not be a bad idea to just avoid ice beasts until you're ready to deal with them. Not killing one rare enemy here and there will hardly leave you underleveled.

History

  • Prior to 0.29, you could make ice beast skeletons.
  • Prior to 0.27, creatures made of ice (such as ice beasts) were completely immune to Hailstorm.