Difference between revisions of "Plant"

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''For all plant monsters, see [[list of plants]].''
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{{list of | plants}}
<!--monster-bot-begin-->
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{{monster info}}
{{monster
 
|name=plant
 
|glyph={{Green|P}}
 
|tile=[[File:Plant.png]]
 
|flags={{No exp gain flag}}<br>{{Stationary flag}}
 
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=0
 
|holiness={{Plant}}
 
|magic_resistance=Immune
 
|hp_range=39-71
 
|avg_hp=55
 
|armour_class=10
 
|evasion=0
 
|habitat=Land
 
|speed= 0
 
|size={{small}}
 
|item_use={{Uses nothing}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=plant
 
|species=plant
 
}}
 
{{Flavour|Few plants can grow in the unpleasant dungeon environment, but some have managed to adapt and even thrive underground in the absence of the sun.}}
 
<!--monster-bot-end-->
 
  
 
==Useful Info==
 
==Useful Info==
'''Plants''' are harmless impediments which leave no [[corpse]]s and are worth no [[XP]]. They can be found almost anywhere, but are extremely common in [[the Swamp]], [[the Shoals]], and [[the Lair]].
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'''Plants''' are harmless impediments which leave no [[corpse]]s and are worth no [[XP]]. They can be found almost anywhere, but are extremely common in [[the Lair]], [[the Swamp]], and [[the Shoals]]. Ranged attacks and single-target [[beam]]-type spells cannot pass through them.
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If a plant is damaged, it will begin to wither, dying automatically once 3-5 turns have passed.
  
 
[[File:Plant.png]] [[File:Plant 02.png]] [[File:Plant 03.png]] [[File:Plant 04.png]] [[File:Plant 05.png]] [[File:Plant 06.png]] [[File:Plant 07.png]] [[File:Plant 08.png]] [[File:Plant 09.png]] [[File:Plant 10.png]] [[File:Plant 11.png]]
 
[[File:Plant.png]] [[File:Plant 02.png]] [[File:Plant 03.png]] [[File:Plant 04.png]] [[File:Plant 05.png]] [[File:Plant 06.png]] [[File:Plant 07.png]] [[File:Plant 08.png]] [[File:Plant 09.png]] [[File:Plant 10.png]] [[File:Plant 11.png]]
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[[File:Plant crypt.png]] '''Withered plants''' are a common sight on [[undead]]-themed floors and near some [[Yredelemnul]] [[altar]]s.
 
[[File:Plant crypt.png]] '''Withered plants''' are a common sight on [[undead]]-themed floors and near some [[Yredelemnul]] [[altar]]s.
 
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{{flavour|A plant whose life has been drained away, but with its physical form still intact. It looks like it died many centuries ago.}}
{{flavour|This plant lost the war against life-draining influences, and yet its physical form is intact. Its dead body stays here uneaten, as the small creatures that would naturally decompose it prefer to stay away. And it looks like this plant died many years ago.}}
 
 
 
'''Petrified plants''' can be found near [[catoblepas]] dens in [[Lair]]:8.
 
 
 
{{flavour|Something has turned these ordinary plants into stone. Better not tarry here. If whatever petrified these plants gets you as well, we'll be stuck with a statue as ugly as you standing here for ages.}}
 
  
 
[[File:Demonic plant.png]] '''Demonic plants''' are found in a few demon-themed vaults, most notably the [[Lugonu]]-corrupted [[Ecumenical Temple]].
 
[[File:Demonic plant.png]] '''Demonic plants''' are found in a few demon-themed vaults, most notably the [[Lugonu]]-corrupted [[Ecumenical Temple]].
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{{flavour|A demonic mockery of a plant, covered with mysterious appendages and writhing tentacles. It appears to be harmless.}}
  
{{flavour| Just as demons are shaped in a mockery of living beings, this... thing... here is a mockery of a plant. The colours don't match, and normal plants don't have mysterious appendages and tentacles writhing around. Fortunately, this one appears to be harmless, but with demons, you can never be sure.}}
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[[File:Petrified plant.png]] '''Petrified plants''' can be found near [[catoblepas]] dens in [[Lair]]:6.
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{{flavour|An ordinary plant that has been turned to stone.}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Worshipers of [[Fedhas Madash]] have a very different relationship with plants than all other characters. They can step through them as though their tiles were empty, allowing them to leave pursuing enemies behind. With more piety, they can create plants of their own, and upgrade plants to [[oklob plant|deadly allies]] for a small cost.
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*Worshipers of [[Fedhas Madash]] have a very different relationship with plants than all other characters. They can step and fire through them as though their tiles were empty. With more piety, they can summon plant allies and transform dungeon [[wall]]s into plants.
  
 
==History==
 
==History==
Prior to [[0.9]]'s XP system-overhaul, plants made excellent targets for victory dancing.
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*In [[0.28]], all plants lost their [[negative energy resistance|negative energy immunity]] (except for withered plants).
 
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*Prior to [[0.26]], plants didn't wither when damaged; getting past them required either worshiping Fedhas or destroying them entirely. They were much easier to kill, however.
In [[0.10]] and earlier, plants were frequently used as targets of unidentified weapons, as one could identify weapon enchantments by repeatedly hitting monsters. In [[0.11]], skill-based enchantment identification was changed to be instantaneous, making them little more than obstacles to non-Fedhas worshipers.
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*Prior to [[0.24]], followers of Fedhas Madash could grow ordinary plants into [[oklob plant]]s.
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*Prior to [[0.11]], plants were frequently used as targets of unidentified weapons, as one could identify weapon enchantments by repeatedly hitting monsters. In [[0.11]], skill-based enchantment identification was changed to be instantaneous, making them little more than obstacles to non-Fedhas worshipers.
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*Prior to [[0.9]]'s XP system-overhaul, plants made excellent targets for victory dancing.
  
 
==See also==
 
==See also==
 
* [[:Category:Plant holiness]]
 
* [[:Category:Plant holiness]]

Latest revision as of 22:32, 13 October 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For a list of all plants, see list of plants.

plant PPlant.png
HP 132-266
HD 10
XP 0
Speed 0
AC 10
EV 0
Will Immune



Resistances rPois+
rDrown
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Plant
Size Small
Type plant, plant
Flags Stationary
No experience gain
Harmless
Fragile
A plant that has adapted to grow in the unpleasant dungeon environment, somehow thriving even underground in the absence of the sun.

Useful Info

Plants are harmless impediments which leave no corpses and are worth no XP. They can be found almost anywhere, but are extremely common in the Lair, the Swamp, and the Shoals. Ranged attacks and single-target beam-type spells cannot pass through them.

If a plant is damaged, it will begin to wither, dying automatically once 3-5 turns have passed.

Plant.png Plant 02.png Plant 03.png Plant 04.png Plant 05.png Plant 06.png Plant 07.png Plant 08.png Plant 09.png Plant 10.png Plant 11.png

Variant Plants

There are several alternate versions of plants. Although they have different names and appearances, they have identical stats.

Plant crypt.png Withered plants are a common sight on undead-themed floors and near some Yredelemnul altars.

A plant whose life has been drained away, but with its physical form still intact. It looks like it died many centuries ago.

Demonic plant.png Demonic plants are found in a few demon-themed vaults, most notably the Lugonu-corrupted Ecumenical Temple.

A demonic mockery of a plant, covered with mysterious appendages and writhing tentacles. It appears to be harmless.

Petrified plant.png Petrified plants can be found near catoblepas dens in Lair:6.

An ordinary plant that has been turned to stone.

Tips & Tricks

  • Worshipers of Fedhas Madash have a very different relationship with plants than all other characters. They can step and fire through them as though their tiles were empty. With more piety, they can summon plant allies and transform dungeon walls into plants.

History

  • In 0.28, all plants lost their negative energy immunity (except for withered plants).
  • Prior to 0.26, plants didn't wither when damaged; getting past them required either worshiping Fedhas or destroying them entirely. They were much easier to kill, however.
  • Prior to 0.24, followers of Fedhas Madash could grow ordinary plants into oklob plants.
  • Prior to 0.11, plants were frequently used as targets of unidentified weapons, as one could identify weapon enchantments by repeatedly hitting monsters. In 0.11, skill-based enchantment identification was changed to be instantaneous, making them little more than obstacles to non-Fedhas worshipers.
  • Prior to 0.9's XP system-overhaul, plants made excellent targets for victory dancing.

See also