Difference between revisions of "Foxfire"

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''This page refers to the spell. If you were looking for the [[card]] formerly known as Foxfire, see [[Swarm card]].''
 
''This page refers to the spell. If you were looking for the [[card]] formerly known as Foxfire, see [[Swarm card]].''
{{spell info}}
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{{spell info}}{{AttackSpell
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|name=Foxfire
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|formula = 2 x 1d(4 + power/5)
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|maxdmg = 2 x 1d9 [[fire]]
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|maxsp = 25
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|range = LOS
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|target = Special
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|tohit = Never misses
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|special = Needs open space to spawn and move}}
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'''Foxfire''' is a Level 1 [[Conjurations]]/[[Fire Magic]] spell that conjures two [[foxfire (monster)|foxfires]].
  
'''Foxfire''' is a Level 1 [[Conjurations]]/[[Fire Magic]] spell that conjures two [[foxfire (monster)|foxfires]] in tiles next to the caster. These foxfires will seek out nearby monsters and deal minor [[fire]] damage to them; they will dissipate harmlessly if they spend 8 turns without impacting anything, leave your [[LOS]], or you walk into them. Foxfires are very fast, can fly, and can [[see invisible]].
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[[Fire Elementalist]]s start with Foxfire memorized.
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==Useful Info==
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Foxfire attempts to create 2 [[foxfire (monster)|foxfire entities]] on empty tiles (no monsters, [[wall]]s, etc.) adjacent to the caster. If there are no valid tiles, they fail to spawn. Foxfires travel at [[Movement#Monster Speed|speed]] 30 towards nearby monsters. They move like any other monster, so they need an unobstructed path to a target. On impact, it deals [[evasion|unavoidable]] [[fire]] damage. Foxfires [[fly]] and can [[see invisible]].
  
[[Fire Elementalist]]s start with Foxfire memorized.
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Foxfires dissipate harmlessly after 8 actions without doing anything, if they leave your [[LOS]], or if the caster moves onto its tile. As conjured entities, you can create Foxfires under [[Okawaru]] or [[Ru]]'s Sacrifice Love.
  
 
==Strategy==
 
==Strategy==
Foxfire performs best when used in an open space with distance between you and your target; it can still work adequately when you have multiple monsters in your face, but it performs miserably when used in a corridor, as only one foxfire will be able to reach your target at best. If you run into monsters in a corridor that you need Foxfire to kill, either retreat to an open area or, failing that, stand in a corner or intersection so both foxfires have an open path to your targets.
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Foxfire requires a somewhat open space (or at least, a path to monsters) for full effect. You should be very wary around corridors, since (at most) 1 foxfire can hit an enemy:
  
{| class="prettytable" style="float:right; margin-left: auto; margin-right: 0px; border:none; padding:0; width:20em;"
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.#.#.    .#m#.    .#.#. 
! colspan="2" style="font-size:larger;" | Spell Details
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.#m#.    .#f#.    .#.#. 
|-
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.#@#.    .#@#.    .#m#. 
! align="left" | Damage Formula
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.#f#.    .#f#.    .#@f.
| 2 * 1d(4+ Power/5)
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.#.#.    .#.#.    .####<br><br>m = monster<br>f = foxfire
|-
 
! align="left" | Max Damage
 
| 2 * 1d9
 
|-
 
! align="left" | [[Spell power | Max Power]]
 
| 25
 
|-
 
! align="left" | Range
 
| LOS
 
|-
 
! align="left" | Targeting
 
|Special
 
|-
 
! align="left" | To-hit
 
|Never Miss
 
|-
 
! align="left" | Special
 
|Needs open space to spawn and move
 
|}
 
  
==Tips & Tricks==
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In the leftmost scenario, using Foxfire does nothing. In the middle and right scenarios, only 1 foxfire can hit the monster. If you're stuck adjacent to a monster in a corridor (and can't use [[Scorch]]), the best thing you can do is stand in a corner or intersection, where foxfires can move diagonally towards the target. Also, getting surrounded by monsters can lead you to the same situation - avoid this whenever possible.
*Despite their low damage, foxfires remain useful for some time, as they cannot miss their targets and they can target invisible creatures. Many threats up to and throughout the [[Lair]] can be dealt with by standing out in the open and conjuring a constant stream of foxfires. They faulter against creatures with high [[AC]], as two foxfires check AC twice.
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===Tips & Tricks===
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*Despite their low damage, Foxfire can remain useful for some time - it can't miss and can target invisible creatures. Many threats up to [[the Lair]] can be dealt with by standing in the open and conjuring a stream of foxfires. They falter against creatures with high [[AC]], as two foxfires check AC twice.
 
*Like many fire spells, Foxfire creates [[steam]] when striking creatures that are in [[water]], making it useful for fighting early swimming enemies like [[adder]]s or [[electric eel]]s. Conversely, they dissipate [[freezing cloud]]s on impact.
 
*Like many fire spells, Foxfire creates [[steam]] when striking creatures that are in [[water]], making it useful for fighting early swimming enemies like [[adder]]s or [[electric eel]]s. Conversely, they dissipate [[freezing cloud]]s on impact.
 
*Be wary about casting Foxfire around fire-resistant or -immune monsters, as foxfires make no effort to avoid foes they cannot harm.
 
*Be wary about casting Foxfire around fire-resistant or -immune monsters, as foxfires make no effort to avoid foes they cannot harm.
 
*Because foxfires technically count as creatures, this spell can help block line of effect to monsters with dangerous spells like [[Banishment]], [[Petrify]], [[Malmutate]], or [[Orb of Destruction]]. However, this is not as effective as simply [[summon]]ing a meat shield, as foxfires move quickly and erratically and disappear once they strike something.
 
*Because foxfires technically count as creatures, this spell can help block line of effect to monsters with dangerous spells like [[Banishment]], [[Petrify]], [[Malmutate]], or [[Orb of Destruction]]. However, this is not as effective as simply [[summon]]ing a meat shield, as foxfires move quickly and erratically and disappear once they strike something.
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==Monster Version==
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Monsters have access to the [[Marshlight]] spell, which is functionally identical, but does more damage.
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{{monsters with spell|Marshlight}}
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[[Player ghost]]s won't cast Foxfire or Marshlight, however.
  
 
==History==
 
==History==
 
*Foxfire was added in [[0.25]].
 
*Foxfire was added in [[0.25]].
*Early developmental versions of the spell rendered you unable to pass through summoned Foxfires.
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*In early development, you couldn't pass through conjured foxfires.

Latest revision as of 02:03, 18 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

This page refers to the spell. If you were looking for the card formerly known as Foxfire, see Swarm card.

Foxfire.png Foxfire
Level 1
School1 Conjuration
School2 Fire
Source(s) Book of Fire
Casting noise 1
Spell noise 1
Power Cap 25
Flags Selfench
Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.
Spell Details
Damage Formula 2 x 1d(4 + power/5)
Max Damage 2 x 1d9 fire
Max Power 25
Range LOS
Targeting Special
To-hit Never misses
Special Needs open space to spawn and move

Foxfire is a Level 1 Conjurations/Fire Magic spell that conjures two foxfires.

Fire Elementalists start with Foxfire memorized.

Useful Info

Foxfire attempts to create 2 foxfire entities on empty tiles (no monsters, walls, etc.) adjacent to the caster. If there are no valid tiles, they fail to spawn. Foxfires travel at speed 30 towards nearby monsters. They move like any other monster, so they need an unobstructed path to a target. On impact, it deals unavoidable fire damage. Foxfires fly and can see invisible.

Foxfires dissipate harmlessly after 8 actions without doing anything, if they leave your LOS, or if the caster moves onto its tile. As conjured entities, you can create Foxfires under Okawaru or Ru's Sacrifice Love.

Strategy

Foxfire requires a somewhat open space (or at least, a path to monsters) for full effect. You should be very wary around corridors, since (at most) 1 foxfire can hit an enemy:

.#.#.    .#m#.    .#.#.  
.#m#.    .#f#.    .#.#.  
.#@#.    .#@#.    .#m#.  
.#f#.    .#f#.    .#@f.
.#.#.    .#.#.    .####

m = monster
f = foxfire

In the leftmost scenario, using Foxfire does nothing. In the middle and right scenarios, only 1 foxfire can hit the monster. If you're stuck adjacent to a monster in a corridor (and can't use Scorch), the best thing you can do is stand in a corner or intersection, where foxfires can move diagonally towards the target. Also, getting surrounded by monsters can lead you to the same situation - avoid this whenever possible.

Tips & Tricks

  • Despite their low damage, Foxfire can remain useful for some time - it can't miss and can target invisible creatures. Many threats up to the Lair can be dealt with by standing in the open and conjuring a stream of foxfires. They falter against creatures with high AC, as two foxfires check AC twice.
  • Like many fire spells, Foxfire creates steam when striking creatures that are in water, making it useful for fighting early swimming enemies like adders or electric eels. Conversely, they dissipate freezing clouds on impact.
  • Be wary about casting Foxfire around fire-resistant or -immune monsters, as foxfires make no effort to avoid foes they cannot harm.
  • Because foxfires technically count as creatures, this spell can help block line of effect to monsters with dangerous spells like Banishment, Petrify, Malmutate, or Orb of Destruction. However, this is not as effective as simply summoning a meat shield, as foxfires move quickly and erratically and disappear once they strike something.

Monster Version

Monsters have access to the Marshlight spell, which is functionally identical, but does more damage.

The following enemies cast Marshlight:

Player ghosts won't cast Foxfire or Marshlight, however.

History

  • Foxfire was added in 0.25.
  • In early development, you couldn't pass through conjured foxfires.