Difference between revisions of "Sigmund"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Sigmund's damage output in melee is devastating for low-level characters | + | *Despite a base damage of 1, Sigmund's damage output in melee is devastating for low-level characters. But an even bigger threat is in his spell list. An invisible Sigmund is almost unbeatable in early-game melee, his Throw Flame lets him brutalize you at range, and expect a swift end if he confuses you and you're out of [[potions of curing]]. |
*Avoiding Sigmund is usually the wisest thing you can do. If you find him sleeping early on, just walk away and return once you've gained a few levels and found some better gear. | *Avoiding Sigmund is usually the wisest thing you can do. If you find him sleeping early on, just walk away and return once you've gained a few levels and found some better gear. | ||
*There are some options for low-level characters who want to take him out immediately. [[Mephitic Cloud]] leaves him unable to use magic and almost hopeless in melee, while a few zaps from a good wand will annihilate him. | *There are some options for low-level characters who want to take him out immediately. [[Mephitic Cloud]] leaves him unable to use magic and almost hopeless in melee, while a few zaps from a good wand will annihilate him. | ||
**A [[wand of polymorph]] may also turn him into a less deadly form and will probably make him drop his scythe, but it's less of a safe bet; Sigmund the [[centaur (monster)|centaur]] is ''much'' deadlier than normal. | **A [[wand of polymorph]] may also turn him into a less deadly form and will probably make him drop his scythe, but it's less of a safe bet; Sigmund the [[centaur (monster)|centaur]] is ''much'' deadlier than normal. | ||
− | *If all else fails and you have no choice but to engage him early, don't be afraid to use any useful potions you've identified. [[Berserk]], [[haste]], or [[might]] go a long way toward helping you take him down, and a | + | *If all else fails and you have no choice but to engage him early, don't be afraid to use any useful potions you've identified. [[Berserk]], [[haste]], or [[might]] go a long way toward helping you take him down, and a [[potion of heal wounds]] can keep you in the fight longer than you'd otherwise last. Don't be afraid to use potions you haven't identified, too. |
==Trivia== | ==Trivia== | ||
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==History== | ==History== | ||
− | *Sigmund | + | *In [[0.29]], Sigmund was nerfed further; 30 -> 27 base HP, and 2 -> 1 base damage. [[Scythe]]s were also reduced by 1 base damage. |
− | *In [[0.27]], Sigmund was weakened | + | *In [[0.28]], Sigmund was given explicitly slow attack speed (As, prior to 0.27, any monster with a scythe attacked slowly). |
+ | *In [[0.27]], Sigmund was weakened from 5 to 2 damage, due to the removal of monster weapon penalties. | ||
[[Category:Human]] | [[Category:Human]] | ||
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Latest revision as of 05:00, 13 September 2023
Sigmund @ | |
---|---|
HP | 17-36 |
HD | 3 |
XP | 224 |
Speed | 10 (atk: 150%) |
AC | 2 |
EV | 11 |
Will | 10 |
Attack1 | 1 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded Unique Male |
The elder of a pair of brothers who came for the Orb. No one knows what Sigmund saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked scythe now leave little time for his victims to wonder. Despite his reputation as a vicious murderer, his grandiose and dramatic ways have earned him the admiration of many denizens of the dungeon.
“But Sigmund turned him about, and he said: ‘What aileth thee, son? |
Useful Info
Sigmund the Dreaded is a deadly unique human, and one of the earliest uniques you can encounter. He is always generated with a powerful scythe, a robe, and several brutal spells. Sigmund is notorious for being one of the deadliest uniques in all of DCSS.
Location
- The Dungeon:2-6
Spells
Spell set I | ||
---|---|---|
Slot1 | Throw Flame (3d5) | Wizard flag |
Slot2 | Invisibility | Wizard flag |
Slot3 | Magic Dart (3d4) | Wizard flag |
Slot4 | Confuse | Wizard flag |
Tips & Tricks
- Despite a base damage of 1, Sigmund's damage output in melee is devastating for low-level characters. But an even bigger threat is in his spell list. An invisible Sigmund is almost unbeatable in early-game melee, his Throw Flame lets him brutalize you at range, and expect a swift end if he confuses you and you're out of potions of curing.
- Avoiding Sigmund is usually the wisest thing you can do. If you find him sleeping early on, just walk away and return once you've gained a few levels and found some better gear.
- There are some options for low-level characters who want to take him out immediately. Mephitic Cloud leaves him unable to use magic and almost hopeless in melee, while a few zaps from a good wand will annihilate him.
- A wand of polymorph may also turn him into a less deadly form and will probably make him drop his scythe, but it's less of a safe bet; Sigmund the centaur is much deadlier than normal.
- If all else fails and you have no choice but to engage him early, don't be afraid to use any useful potions you've identified. Berserk, haste, or might go a long way toward helping you take him down, and a potion of heal wounds can keep you in the fight longer than you'd otherwise last. Don't be afraid to use potions you haven't identified, too.
Trivia
- Donald may say to the player "That guy with the scythe is really mean", which is a reference to Sigmund.
History
- In 0.29, Sigmund was nerfed further; 30 -> 27 base HP, and 2 -> 1 base damage. Scythes were also reduced by 1 base damage.
- In 0.28, Sigmund was given explicitly slow attack speed (As, prior to 0.27, any monster with a scythe attacked slowly).
- In 0.27, Sigmund was weakened from 5 to 2 damage, due to the removal of monster weapon penalties.