Difference between revisions of "Deck of summoning"

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The '''deck of summoning''' deals with [[card]]s that [[summon]] allies (and in some cases, enemies) for the player. It is one of [[Nemelex Xobeh]]'s decks. Under Nemelex, you can hold up to 13 cards.
 
The '''deck of summoning''' deals with [[card]]s that [[summon]] allies (and in some cases, enemies) for the player. It is one of [[Nemelex Xobeh]]'s decks. Under Nemelex, you can hold up to 13 cards.
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It contains the following cards:<ref>{{source ref|0.30.1|decks.cc|90}}</ref>
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*[[Dance card|the Dance]] (16.6%)
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*[[Elements card|the Elements]] (16.6%)
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*[[Illusion card|the Illusion]] (16.6%)
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*[[Pentagram card|the Pentagram]] (16.6%)
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*[[Rangers card|the Rangers]] (16.6%)
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*[[Swarm card|Swarm]] (16.6%)
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__NOTOC__
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==Strategy==
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[[Summon]]ed monsters are always useful, and Nemelex is one of the best gods for them. Most cards can create multiple monsters, meaning you have meatshields to hide behind. Over the course of the game, the average strength of each card diminishes, though a clone of yourself or a [[pandemonium lord]] will kill just about everything up to [[Zot]].
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Triple Draw lets you avoid hostile summons from the Pentagram, but otherwise is poor for card efficiency. Even then, you could just keep drawing until the situation's clear. If you need to save on turns, Draw Four is a strong ability: it creates a true swarm of allies for when you really need to block line-of-fire.
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==See Also==
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*[[Cards]]
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*[[Decks]]
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==History==
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*Prior to [[0.23]], this deck was a physical item.
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*Prior to the deck simplification in [[0.19]], the deck of destruction was an archetype deck, with physical decks of destruction only pulling from the archetype. It was one of 4 decks to be kept in this version.
  
 
The possible cards across versions in this deck are shown in the table below.
 
The possible cards across versions in this deck are shown in the table below.
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==Strategy==
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==References==
[[Summon]]ed monsters are always useful, and Nemelex is one of the best gods for them. Most cards can create multiple monsters, meaning you have meatshields to hide behind. Over the course of the game, the average strength of each card diminishes, though a clone of yourself or a [[pandemonium lord]] will kill just about everything up to [[Zot]].
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<references />
 
 
Both Triple Draw and Stack Five are fairly weak; all cards deal friendly summons, meaning its better to just keep drawing until the situation's clear. If you need to save on turns, Draw Four is the stronger ability, creating a true swarm of allies if you really need to block line-of-fire.
 
 
 
==History==
 
*Prior to [[0.23]], this deck was a physical item.
 
*Prior to the deck simplification in [[0.19]], the deck of destruction was an archetype deck, with physical decks of destruction only pulling from the archetype. It was one of 4 decks to be kept in this version.
 
 
 
==See also==
 
*[[Cards]]
 
*[[Decks]]
 
  
 
{{Cards}}
 
{{Cards}}
  
 
[[Category:Deck]]
 
[[Category:Deck]]

Latest revision as of 19:15, 4 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Miscellaneous item
Name deck of summoning
Icon Deck of summoning.png
A deck of magical cards, depicting a range of weird and wondrous creatures.

The deck of summoning deals with cards that summon allies (and in some cases, enemies) for the player. It is one of Nemelex Xobeh's decks. Under Nemelex, you can hold up to 13 cards.

It contains the following cards:[1]

Strategy

Summoned monsters are always useful, and Nemelex is one of the best gods for them. Most cards can create multiple monsters, meaning you have meatshields to hide behind. Over the course of the game, the average strength of each card diminishes, though a clone of yourself or a pandemonium lord will kill just about everything up to Zot.

Triple Draw lets you avoid hostile summons from the Pentagram, but otherwise is poor for card efficiency. Even then, you could just keep drawing until the situation's clear. If you need to save on turns, Draw Four is a strong ability: it creates a true swarm of allies for when you really need to block line-of-fire.

See Also

History

  • Prior to 0.23, this deck was a physical item.
  • Prior to the deck simplification in 0.19, the deck of destruction was an archetype deck, with physical decks of destruction only pulling from the archetype. It was one of 4 decks to be kept in this version.

The possible cards across versions in this deck are shown in the table below.

pre-0.14 0.14 0.15 0.16 - 0.18 0.19 - 0.26 0.27 onwards

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Pentagram
Repulsiveness

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Pentagram
Repulsiveness

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Illusion
the Pentagram
Repulsiveness

the Crusade
the Dance
the Elements
Foxfire
the Illusion
the Pentagram
the Rangers
Repulsiveness
Water

the Dance
the Elements
Foxfire
the Illusion
the Pentagram
the Rangers

the Dance
the Elements
the Illusion
the Pentagram
the Rangers
Swarm

References

  1. decks.cc:90 (0.30.1)
Decks Nemelex's Cards
Deck of destruction Degeneration The Orb Pain The Storm Vitriol Wild Magic
Deck of escape The Cloud The ElixirExile The Tomb Velocity
Deck of summoning The Dance The Elements The Illusion The Swarm The Pentagram The Rangers
Deck of punishment Swine TormentWraith Wrath