Difference between revisions of "Infestation"

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'''Infestation''' is a level 8 [[Necromancy]] spell that applies the ''''Infested'''' status to monsters in a 5x5 [[smiting|smite-targeted area]]. Friendly [[death scarab]]s erupt out of the victims when they die. Scarabs last for around 81 turns<ref>{{source ref|0.29.0|fineff.cc|684}}<br><nowiki>*</nowiki> A [[summon#summon duration|summon duration]] of 5 is about 81 turns.</ref>.  
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'''Infestation''' is a level 8 [[Necromancy]] spell that applies the '''Infested''' status to monsters in a 5x5 area. A friendly [[death scarab]] erupts out of each victim that dies.  
  
Infestation takes priority over all other ally-creating, "[[corpse]]-destroying" Necromancy durations, though it still works alongside [[Death Channel]]. It also works even with [[Gozag]]'s gold touch or [[Yredelemnul]]'s reaping (scarabs replace zombies).
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Infestation can be obtained as part of [[Kikubaaqudgha]]'s 6* piety gift.
  
Infestation can be obtained as part of [[Kikubaaqudgha]]'s 6* piety gift.
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==Useful Info==
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Applies the Infested status to monsters within a [[smite-targeted]] 5x5 area. You can infest monsters from outside [[line of sight]]. Any infested monster which dies will turn into a [[death scarab]]. Monster [[holiness]] does not matter; [[undead]], [[demonic]], and [[non-living]] monsters can all be infested. Only monsters worth [[XP]], or monsters created by [[Kikubaaqudgha]]'s Unearth Wretches ability, can be infested.
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Scarabs' strength and duration does not scale with spellpower. Scarabs aren't [[derived undead]], so it does not scale with the host's strength, either. Scarabs last for around 81 turns.<ref>{{source ref|0.31.0|fineff.cc|697}}<br><nowiki>*</nowiki> A [[summon#summon duration|summon duration]] of 5 is about 81 turns.</ref>
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Infestation takes priority over all other [[Necromancy#Undead Creation|undead-creating]] Necromancy spells. It can work alongside [[Death Channel]], but overrides other effects. It even takes priority over [[Gozag]]'s gold touch and [[Yredelemnul]]'s reaping (scarabs replace gold / zombies, respectively).
  
 
==Strategy==
 
==Strategy==
[[Death scarab]]s are incredibly good allies; they are very fast, slow down enemies, are undead, and deal great damage. They also last for a fairly long time, letting you Infest new monsters you encounter.
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[[Death scarab]]s are great allies; they are very fast, [[slow]] down enemies, are undead, and deal great damage. They also last for a fairly long time, letting you Infest new monsters you encounter. Compared to other undead-creating spells, Infestation has the advantage of working on undead, demonic, and non-living monsters.
 
 
Infest the weaker monsters in a horde and kill them quickly in order to spawn a bunch of scarabs. Use spells like [[Borgnjor's Vile Clutch]] and [[Anguish]] (when combined with other, existing [[undead]]) to start the horde.
 
  
[[Kikubaaqudgha]]'s Unearth Wretches places necromantic fodder exactly in a 5x5 area, which corresponds perfectly to Infestation's hitbox. Using Unearth Wretches twice, then Infestation directly on top of the player character is bound to rapidly create a swarm capable of tackling the game's most dangerous encounters.
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Infest the weaker monsters in a crowd and kill them quickly in order to spawn a bunch of scarabs. Use spells like [[Borgnjor's Vile Clutch]], [[Haunt]], and [[Anguish]] (when combined with other, existing [[undead]]) to start the horde.
  
[[Death scarab]]s cannot [[see invisible]] - a notable weakness considering the prevelance of [[Invisibility]]-casting [[lich|liches]] in the late game.
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===Tips & Tricks===
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*[[Kiku]]'s Unearth Wretches places necromantic fodder in a 5x5 area, which corresponds perfectly to Infestation's radius. You can use Unearth Wretches twice, then Infestation on top of the player character. This is bound to create a large swarm, capable of tackling the game's most dangerous encounters.
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*Death scarabs cannot [[see invisible]] - a notable weakness considering the prevalence of [[Invisibility]]-casting [[lich]]es in the late game.
  
 
==History==
 
==History==
 
*Prior to [[0.29]], scarabs worked alongside all other undead-creating spells.
 
*Prior to [[0.29]], scarabs worked alongside all other undead-creating spells.
*In [[0.26]], the duration of death scarabs was reduced.
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*Prior to [[0.26]], scarabs had a [[duration class]] of 6 (~171 turns).
 
*This spell was added in [[0.19]].
 
*This spell was added in [[0.19]].
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 20:44, 19 June 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Infestation.png Infestation
Level 8
School1 Necromancy
Source(s) Book of Death
Casting noise 8
Spell noise 4
Power Cap 200
Range LOS
Hated By Elyvilon
The Shining One
Zin
Flags Target, Unclean
Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.

Infestation is a level 8 Necromancy spell that applies the Infested status to monsters in a 5x5 area. A friendly death scarab erupts out of each victim that dies.

Infestation can be obtained as part of Kikubaaqudgha's 6* piety gift.

Useful Info

Applies the Infested status to monsters within a smite-targeted 5x5 area. You can infest monsters from outside line of sight. Any infested monster which dies will turn into a death scarab. Monster holiness does not matter; undead, demonic, and non-living monsters can all be infested. Only monsters worth XP, or monsters created by Kikubaaqudgha's Unearth Wretches ability, can be infested.

Scarabs' strength and duration does not scale with spellpower. Scarabs aren't derived undead, so it does not scale with the host's strength, either. Scarabs last for around 81 turns.[1]

Infestation takes priority over all other undead-creating Necromancy spells. It can work alongside Death Channel, but overrides other effects. It even takes priority over Gozag's gold touch and Yredelemnul's reaping (scarabs replace gold / zombies, respectively).

Strategy

Death scarabs are great allies; they are very fast, slow down enemies, are undead, and deal great damage. They also last for a fairly long time, letting you Infest new monsters you encounter. Compared to other undead-creating spells, Infestation has the advantage of working on undead, demonic, and non-living monsters.

Infest the weaker monsters in a crowd and kill them quickly in order to spawn a bunch of scarabs. Use spells like Borgnjor's Vile Clutch, Haunt, and Anguish (when combined with other, existing undead) to start the horde.

Tips & Tricks

  • Kiku's Unearth Wretches places necromantic fodder in a 5x5 area, which corresponds perfectly to Infestation's radius. You can use Unearth Wretches twice, then Infestation on top of the player character. This is bound to create a large swarm, capable of tackling the game's most dangerous encounters.
  • Death scarabs cannot see invisible - a notable weakness considering the prevalence of Invisibility-casting liches in the late game.

History

  • Prior to 0.29, scarabs worked alongside all other undead-creating spells.
  • Prior to 0.26, scarabs had a duration class of 6 (~171 turns).
  • This spell was added in 0.19.

References

  1. fineff.cc:697 (0.31.0)
    * A summon duration of 5 is about 81 turns.