Difference between revisions of "Scroll of revelation"

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{{version030}}
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{{version031}}
 
{{item
 
{{item
 
  |itemtype=Scroll
 
  |itemtype=Scroll
  |name=Scroll of magic mapping
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  |name=Scroll of revelation
 
  |appearance=different
 
  |appearance=different
 
  |cost=49
 
  |cost=49
 
  |weight=2.0
 
  |weight=2.0
 
}}
 
}}
{{flavour|A scroll that reveals the surroundings of the one who reads it.}}
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{{flavour|A scroll that reveals the reader's surroundings. The layout of the current floor is fully mapped, and everything within a moderate radius, including both visible and invisible monsters, is momentarily shown.}}
  
Reading a [[scroll of magic mapping]] reveals the entire map of the current level, including all stairs, [[portal]]s, [[shop]]s, and [[trap]]s.
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Reading a '''scroll of revelation''' causes three effects:
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*Reveals the entire map of the current level. This includes all walls, stairs, [[portal]]s, [[shop]]s, and [[trap]]s.
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*Allows the caster to see through [[wall]]s and opaque [[cloud]]s for exactly 1 turn. (It wears off the moment you do another action.)
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*Reveals [[invisible]] monsters, again for exactly 1 turn.
  
Magic mapping doesn't work in [[the Abyss]]. Using the scroll on a floor where you've already mapped everything will leave you "momentarily disoriented", although this effect is harmless.
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This scroll cannot be used in [[the Abyss]].
  
 
==Strategy==
 
==Strategy==
Generally, you don't need to know the layout of every single floor in the game. Otherwise, you'd run out of scrolls quickly. Knowing the map is most valuable for the following situations:
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You can use the scroll of revelation for ''either'' the map reveal or the wall reveal. The map reveal helps in the long-term
* When you are hit by [[shaft]]s or [[teleport trap]]s. Magic mapping will reveal the location of nearby [[stair]]s, allowing you to escape back to safety.
 
* Reaching [[portal]] levels, such as [[Gauntlet]]s and [[Ice cave]]s, before they expire.
 
  
Can also be used for:
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The wall-reveal is useful when:
* On Dungeon: 4-7, if you haven't found a [[god]] yet, you may want to magic map in search for the [[Temple]].
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*You need to [[rest]], and cannot retreat to a safe location. Revelation can help you determine if resting is safe / how much time you have until the next fight. For example, if you spot a monster, but its far away, you can drink a [[potion of ambrosia]] for fast HP/MP regeneration.
* If you plan on ninja'ing a [[rune]], using magic mapping on the end of a rune branch can help.
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**This is most useful when you are [[teleport]]ed or [[shaft]]ed to an unknown location. Also, it can help when tackling hectic floors like [[Vaults]]:5. If you have the option of going upstairs or retreating backwards, do that instead of reading this scroll.
* If you haven't used these scrolls by the time you reached [[Zot]], you might as well use them.
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*You are forced to retreat to an unknown area and want to know what's next.
 +
*You are mid-battle and want to know if you can [[wand of digging|dig]] through a wall safely. (Since digging through a wall may reveal monsters behind it.)
 +
 
 +
The map-reveal effect is useful when:
 +
*You are hit by [[shaft]]s or [[teleport trap]]s. This will reveal the location of nearby [[stair]]s, allowing you to escape back to safety.
 +
*Reaching [[portal]] levels, such as [[Gauntlet]]s and [[Ice cave]]s, before they expire.
 +
*If you want to skip a floor from Dungeon: 8-12, you can check if the [[Lair]] and/or the [[Orcish Mines]] are on the floor you'd plan to skip.
 +
 
 +
If you have spare scrolls, they can be used for:
 +
*On Dungeon: 4-7, if you haven't found a [[god]] yet, you may want to use these scrolls in order to search for the [[Temple]].
 +
*If you plan on ninja'ing a [[rune]], using revelation can help find the rune vault.
 +
*If you have spare scrolls by the time you reach [[Zot]], you might as well use them.
  
 
==History==
 
==History==
*In [[0.31]], these scrolls will be renamed to '''scrolls of revelation''', and allow you to see through walls for 1 turn.
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*Prior to [[0.31]], these scrolls were known as '''scrolls of magic mapping'''. They only revealed the floor's layout; they didn't let you see through walls and didn't reveal invisible creatures for 1 turn.
 
*Prior to [[0.25]], scrolls of magic mapping did not reveal [[trap]]s.
 
*Prior to [[0.25]], scrolls of magic mapping did not reveal [[trap]]s.
 
*Prior to [[0.10]], this scroll would not detect secret doors, although these doors were removed in [[0.12]].
 
*Prior to [[0.10]], this scroll would not detect secret doors, although these doors were removed in [[0.12]].
  
 
{{scrolls}}
 
{{scrolls}}
[[Category: Crystal Ball Articles]]
 

Latest revision as of 18:51, 4 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of revelation
Icon Scroll of revelation.png
A scroll that reveals the reader's surroundings. The layout of the current floor is fully mapped, and everything within a moderate radius, including both visible and invisible monsters, is momentarily shown.

Reading a scroll of revelation causes three effects:

  • Reveals the entire map of the current level. This includes all walls, stairs, portals, shops, and traps.
  • Allows the caster to see through walls and opaque clouds for exactly 1 turn. (It wears off the moment you do another action.)
  • Reveals invisible monsters, again for exactly 1 turn.

This scroll cannot be used in the Abyss.

Strategy

You can use the scroll of revelation for either the map reveal or the wall reveal. The map reveal helps in the long-term

The wall-reveal is useful when:

  • You need to rest, and cannot retreat to a safe location. Revelation can help you determine if resting is safe / how much time you have until the next fight. For example, if you spot a monster, but its far away, you can drink a potion of ambrosia for fast HP/MP regeneration.
    • This is most useful when you are teleported or shafted to an unknown location. Also, it can help when tackling hectic floors like Vaults:5. If you have the option of going upstairs or retreating backwards, do that instead of reading this scroll.
  • You are forced to retreat to an unknown area and want to know what's next.
  • You are mid-battle and want to know if you can dig through a wall safely. (Since digging through a wall may reveal monsters behind it.)

The map-reveal effect is useful when:

  • You are hit by shafts or teleport traps. This will reveal the location of nearby stairs, allowing you to escape back to safety.
  • Reaching portal levels, such as Gauntlets and Ice caves, before they expire.
  • If you want to skip a floor from Dungeon: 8-12, you can check if the Lair and/or the Orcish Mines are on the floor you'd plan to skip.

If you have spare scrolls, they can be used for:

  • On Dungeon: 4-7, if you haven't found a god yet, you may want to use these scrolls in order to search for the Temple.
  • If you plan on ninja'ing a rune, using revelation can help find the rune vault.
  • If you have spare scrolls by the time you reach Zot, you might as well use them.

History

  • Prior to 0.31, these scrolls were known as scrolls of magic mapping. They only revealed the floor's layout; they didn't let you see through walls and didn't reveal invisible creatures for 1 turn.
  • Prior to 0.25, scrolls of magic mapping did not reveal traps.
  • Prior to 0.10, this scroll would not detect secret doors, although these doors were removed in 0.12.
Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability