Difference between revisions of "Ring of protection"
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==Desirability== | ==Desirability== | ||
− | All characters benefit from more AC, but | + | All characters benefit from more AC, but using a ring slot for it may or may not be a good idea. Unlike [[amulet]]s, though, you can quickly swap between rings. |
− | Rings of protection are | + | Rings of protection are relatively stronger on characters with low AC. Since damage cannot be reduced below 0, going from 5 -> 9 AC is somewhat larger improvement than 25 -> 29 AC. In particular, characters that cannot wear some or all types of armour ([[Spriggan]]s, [[Oni]], [[Troll]]s, [[Octopode]]s, [[Felid]]s) will appreciate having a ring of protection. |
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+ | A [[ring of evasion]] offers a stronger average boost to defense, but is less reliable. A [[ring of dexterity]] provides even more EV to characters with high [[Dodging]] skill. Finally, if you are fighting against a specific enemy, you might want a resistance ring instead. | ||
==History== | ==History== |
Latest revision as of 14:30, 7 November 2024
A ring that protects its wearer from harm. |
A +4 ring of protection boosts the AC of the wearer.
Desirability
All characters benefit from more AC, but using a ring slot for it may or may not be a good idea. Unlike amulets, though, you can quickly swap between rings.
Rings of protection are relatively stronger on characters with low AC. Since damage cannot be reduced below 0, going from 5 -> 9 AC is somewhat larger improvement than 25 -> 29 AC. In particular, characters that cannot wear some or all types of armour (Spriggans, Oni, Trolls, Octopodes, Felids) will appreciate having a ring of protection.
A ring of evasion offers a stronger average boost to defense, but is less reliable. A ring of dexterity provides even more EV to characters with high Dodging skill. Finally, if you are fighting against a specific enemy, you might want a resistance ring instead.
History
- Prior to 0.27, you could find rings of protection with a -4 enchantment; such rings were always cursed.
- Prior to 0.25 enchantments were random values between 1 and 6 (positive and negative).