Difference between revisions of "Rupert"

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{{monster
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{{version030}}
|name=Rupert
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{{monster info}}
|glyph={{LightRed|@}}
 
|tile=[[File:Rupert.png]]
 
|flags={{Unique flag}}<br>{{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=2993
 
|holiness={{Natural}}
 
|magic_resistance=106
 
|hp_range=123
 
|avg_hp=123
 
|armour_class=0
 
|evasion=10
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|attack1=21 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=16
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=123
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A man of very bad manners whose roars can make an ogre envious.}}
 
 
 
 
==Useful Info==
 
==Useful Info==
'''Rupert''' is a [[unique]] human berserker who has a two-handed weapon (such as a [[glaive]] or [[triple sword]]), decent armour, and can [[see invisible]]. After spotting you, he'll attempt to disable you from a distance before raging, rushing in, and dealing obscene amounts of damage. Also known as the [[Sigmund]] of [[the Lair]], he's very hard to escape (let alone defeat) once he gets going.
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'''Rupert the Wild''' is a [[unique]] human [[berserker]] who always wields a branded two-handed weapon. He'll attempt to disable you before rushing in, dealing obscene damage when [[berserk]]ed.
  
 
==Location==
 
==Location==
*[[The Dungeon]]:14-19
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*[[The Dungeon]]:12-15
*[[The Lair]]:3-8
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*[[The Lair]]:3-6
*The [[Elven Halls]]
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*The [[Orcish Mines]]:1-2
*[[The Swamp]]:1-4
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*[[The Snake Pit]]:1
*[[The Snake Pit]]:1-4
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*The [[Spider's Nest]]:1
*[[The Shoals]]:1-4
 
*The [[Spider's Nest]]:1-4
 
*[[The Vaults]]:1-3
 
*[[The Slime Pits]]:1-2
 
 
 
<!--spl-bot-begin-->
 
==Spells==
 
 
 
{{Spellcaster
 
|number=
 
|slot1=[[Paralyse]]
 
|slot2=[[Confuse]]
 
|slot3=[[Berserker Rage]]
 
|slot4=''none''
 
|slot5=''none''
 
|slot6=[[Berserker Rage]]
 
}}
 
  
{{clear}}
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{{monster spells}}
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Rupert's spell set makes him a surprisingly dangerous opponent. Finding yourself paralyzed for several turns while he rages and charges in is a quick and frustrating way to die, but fortunately you can block this with high [[magic resistance]], an [[amulet of stasis]], or a wall of summoned allies. His confusion is not as bad, as you can quickly cure it with a [[potion of curing]], but it's still not ideal.
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*All sources of [[paralysis]] are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You might not die, but you'll be next to a berserk Rupert, who can deal 54+ damage per swing. Good [[willpower]] is recommended if you want to fight him.
*He thankfully has no resistances, so no classes should find themselves unable to harm him. Sending a swarm of summons to take him out is one of the safest approaches (5-6 [[ice beast]]s can take him down easily), but any ranged attacker going all out should be able to take him down (just be ready to [[blink]] away if he gets too close). Melee fighters face the most risk, as a well-[[brand]]ed [[triple sword]] can cleave through most defenses you'll have by the time you reach the Lair.
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**A sudden Rupert appearance can turn a bad situation into a horrible one. Say you were having trouble against a [[hydra]]. Being paralysed next to said hydra is almost certain death.
*Rupert's Berserk does not end in a period of slow movement or exhaustion. He'll berserk again a turn or two later.
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*Even if you ignore the paralysis threat, he is a fairly dangerous opponent for Lair. He is strong enough to punch through melee fighters at this point in the game, and has enough HP to shrug off weaker attacks.
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*Rupert has the resistances of a [[death yak]]: his [[willpower]] is great, and his [[HD]] is quite high. [[Hexes]], hex [[wand]]s, [[datura]] darts, and [[Mephitic Cloud]] are unlikely to be effective.
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*Thankfully, he has no other resistances, beyond what equipment might give him.
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**[[Curare]] darts, if he isn't wearing [[poison resistance]] armour, will slow him down. This lets you keep pace with a berserk Rupert, and makes him weaker overall.
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**If he spawns with an [[axe]], Rupert can mow down weak summons like its nothing. However, a few [[cactus giant]]s are strong enough to take him down, axe or not.
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**Rupert cannot [[see invisible]]. If you need to get away, or get an edge in combat, a [[potion of invisibility]] can help.
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**If you got decent [[Evocations]] skill, a [[phial of floods]] prevents him from using Paralyse (but does not prevent berserk).
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*Rupert has a chance of spawning with one of the rare two-handers, such as a [[triple sword]] or [[executioner's axe]]. It's great if you were looking for one, but actually taking it from Rupert is easier said than done.
  
 
==History==
 
==History==
While he and his spell set were unchanged, with the removal of the [[Berserker Rage]] player spell and the changing of [[Crusader]]s to [[Skald]]s, Rupert was restyled as a Trog worshiper in [[0.9]]. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loud enough.
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*Prior to [[0.28]], Rupert could [[see invisible]].
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*While he and his spell set were unchanged, with the removal of the [[Berserker Rage]] player spell and the changing of [[Crusader]]s to [[Skald]]s, Rupert was restyled as a Trog worshiper in [[0.9]]. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loudly enough.
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[[Category:Human]]

Latest revision as of 16:09, 24 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Rupert @Rupert.png
HP 79-160
HD 16
XP 2939
Speed 10
AC 7
EV 8
Will 100
Attack1 21 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Speaks
Warm-blooded
Unique
Male
A human whose savage roars bring terror to all those who hear them.

Useful Info

Rupert the Wild is a unique human berserker who always wields a branded two-handed weapon. He'll attempt to disable you before rushing in, dealing obscene damage when berserked.

Location

Spells

Spell set I
Slot1 Paralyse Vocal flag
Slot2 Confuse Vocal flag
Slot3 Berserker Rage Natural flag

Tips & Tricks

  • All sources of paralysis are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You might not die, but you'll be next to a berserk Rupert, who can deal 54+ damage per swing. Good willpower is recommended if you want to fight him.
    • A sudden Rupert appearance can turn a bad situation into a horrible one. Say you were having trouble against a hydra. Being paralysed next to said hydra is almost certain death.
  • Even if you ignore the paralysis threat, he is a fairly dangerous opponent for Lair. He is strong enough to punch through melee fighters at this point in the game, and has enough HP to shrug off weaker attacks.
  • Rupert has the resistances of a death yak: his willpower is great, and his HD is quite high. Hexes, hex wands, datura darts, and Mephitic Cloud are unlikely to be effective.
  • Thankfully, he has no other resistances, beyond what equipment might give him.
    • Curare darts, if he isn't wearing poison resistance armour, will slow him down. This lets you keep pace with a berserk Rupert, and makes him weaker overall.
    • If he spawns with an axe, Rupert can mow down weak summons like its nothing. However, a few cactus giants are strong enough to take him down, axe or not.
    • Rupert cannot see invisible. If you need to get away, or get an edge in combat, a potion of invisibility can help.
    • If you got decent Evocations skill, a phial of floods prevents him from using Paralyse (but does not prevent berserk).
  • Rupert has a chance of spawning with one of the rare two-handers, such as a triple sword or executioner's axe. It's great if you were looking for one, but actually taking it from Rupert is easier said than done.

History

  • Prior to 0.28, Rupert could see invisible.
  • While he and his spell set were unchanged, with the removal of the Berserker Rage player spell and the changing of Crusaders to Skalds, Rupert was restyled as a Trog worshiper in 0.9. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loudly enough.