Difference between revisions of "Vv"

From CrawlWiki
Jump to: navigation, search
(some T&T adjustments, v.v. bump)
m (bump v and locations)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{version030}}
+
{{version031}}
 
{{monster info}}
 
{{monster info}}
  
Line 8: Line 8:
 
*[[The Crypt]]
 
*[[The Crypt]]
 
*[[The Depths]]: 2-4
 
*[[The Depths]]: 2-4
*[[Realm of Zot]]
+
*[[Realm of Zot]]: 1-4
  
 
{{monster spells}}
 
{{monster spells}}
Line 15: Line 15:
 
*Vv's elemental spells are highly dangerous and ignore EV, but can only be used in certain situations. Positioning is crucial:
 
*Vv's elemental spells are highly dangerous and ignore EV, but can only be used in certain situations. Positioning is crucial:
 
**[[Creeping Frost]] can only be used against targets adjacent to walls.
 
**[[Creeping Frost]] can only be used against targets adjacent to walls.
**[[Eruption]] creates lava, and [[Pyroclastic Surge]] can only be used when you're near lava. While Eruption can be used anywhere, it is less likely to create lava in a cramped space (e.g. hallways).  
+
**[[Eruption]] creates lava, and [[Pyroclastic Surge]] can only be used when you're near lava. While Eruption can be used anywhere, it is less likely to create lava in a cramped space (e.g. hallways). Since Pyroclastic Surge gives a 2nd chance for her to use a fire spell, try to avoid lava if possible.
:Thus, players with great [[cold resistance]] may want to stay near walls and hallways (avoiding Pyroclastic Surge). Players with great fire resistance may want to stay away from walls (avoiding Creeping Frost). Being in melee assumes you have both resistances - and anyone but the most well-armoured characters will be devastated, anyway.
+
:Thus, players with great [[cold resistance]] may want to stay near walls and hallways (giving a chance to avoid Pyroclastic Surge). Players with great fire resistance may want to stay away from walls (avoiding Creeping Frost). Being in melee assumes you have both resistances - and anyone but the most well-armoured characters will be devastated, anyway.
 
*She cannot [[see invisible]], so [[potions of invisibility]] are highly effective at avoiding her deadly spells.
 
*She cannot [[see invisible]], so [[potions of invisibility]] are highly effective at avoiding her deadly spells.
 
*Like many constructs, she is vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].
 
*Like many constructs, she is vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].
*A [[scroll of vulnerability]] will greatly boosts the success rates of [[Hexes]] and hex [[wand]]s. In particular, [[Anguish]] allows you to rebound her lethal spells for a very fast takedown.
+
*A [[scroll of vulnerability]] will greatly boost the success rates of [[Hexes]] and hex [[wand]]s. In particular, [[Anguish]] allows you to rebound her lethal spells for a very fast takedown. As usual, a [[wand of paralysis]] is great at taking down vulnerable enemies.
  
 
==History==
 
==History==
 
*Vv was introduced in [[0.29]].
 
*Vv was introduced in [[0.29]].

Latest revision as of 11:10, 3 July 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Vv 9Vv.png
HP 178-360
HD 23
XP 3193
Speed 10
AC 27
EV 12
Will 140
Attack1 35 (hit: fire)
Attack2 35 (hit: cold)


Resistances rF+
rC+
rElec
rPois+++
rDrown
rMiasma
rN+++
rTorm
rPetrify
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Non-living
Size Medium
Type Vv, Vv
Flags Unique
Female
One of the Stoneborn, formed untold aeons ago with supreme command over rock. Her people shelter deep within the living earth, so whatever has forced Vv into the oppressive openness of the Dungeon must be dire indeed. But whatever it is, she's not talking...

"Beside the man stands a woman - of sorts. Her emulation of the human gender is only superficial, a courtesy. Likewise the loose drapelike dress she wears is not cloth. She has simply shaped a portion of her stiff substance to suit the preferences of the fragile, mortal creatures among whom she currently moves. From a distance the illusion would work to pass her off as a woman standing still...

When she turns to the man - slowly; stone eaters are slow aboveground, except when they aren't - this movement pushes her beyond artful beauty into something altogether different. The man has grown used to it, but even so, he does not look at her. He does not want revulsion to spoil the moment."
-N.K. Jemisin, "The Fifth Season". 2015.

Useful Info

Vv the Exile is a unique monster of a unique species. She combines both fire and ice attacks, with a dual-branded melee attack and the spells of the cold ironbound frostheart and hot salamander tyrant.

Location

Spells

Spell set I
Slot1 Eruption (3d24) Magical flag
Slot2 Pyroclastic Surge (3d33) Magical flag
Slot3 Creeping Frost (3d30) Magical flag

Tips & Tricks

  • Vv's elemental spells are highly dangerous and ignore EV, but can only be used in certain situations. Positioning is crucial:
    • Creeping Frost can only be used against targets adjacent to walls.
    • Eruption creates lava, and Pyroclastic Surge can only be used when you're near lava. While Eruption can be used anywhere, it is less likely to create lava in a cramped space (e.g. hallways). Since Pyroclastic Surge gives a 2nd chance for her to use a fire spell, try to avoid lava if possible.
Thus, players with great cold resistance may want to stay near walls and hallways (giving a chance to avoid Pyroclastic Surge). Players with great fire resistance may want to stay away from walls (avoiding Creeping Frost). Being in melee assumes you have both resistances - and anyone but the most well-armoured characters will be devastated, anyway.

History

  • Vv was introduced in 0.29.