Difference between revisions of "Tartarus"
m (added context) |
m (mention paralysis in the strategy section) |
||
(One intermediate revision by the same user not shown) | |||
Line 54: | Line 54: | ||
==Recommendations== | ==Recommendations== | ||
− | Difficulty-wise, Tartarus is a mixed bag. On the one hand, rN+++ confers complete immunity to negative energy, unlike other resistances | + | Difficulty-wise, Tartarus is a mixed bag. On the one hand, rN+++ confers complete immunity to negative energy, unlike other resistances. On the other hand, the demons you meet here are varied and dangerous. [[Paralysis]] is an extreme threat; Tartarus cuts your will, so it's impossible to 100% resist paralysis from [[dread lich]]es and [[Ereshkigal]]. |
− | The last level of Tartarus is often deceptive. In some layouts you'll have to excavate rock walls or search for doors to reach treasure vaults, including the one in which the rune is hidden, near where you encounter | + | The last level of Tartarus is often deceptive. In some layouts you'll have to excavate rock walls or search for doors to reach treasure vaults, including the one in which the rune is hidden, near where you encounter Ereshkigal. |
− | If you are a magic user, make sure you have a strategy for the inevitable [[Silence]] auras you will encounter, both from silent spectres and Ereshkigal herself. Ereshkigal's silence range is 5 tiles, much more manageable than the silent spectres' permanent 12-tile aura. | + | If you are a magic user, make sure you have a strategy for the inevitable [[Silence]] auras you will encounter, both from silent spectres and Ereshkigal herself. Ereshkigal's silence range is 5 tiles, much more manageable than the silent spectres' permanent 12-tile aura. If you are relying on [[Necromutation]], watch out - it may wear off when you're in a silence field. |
==Trivia== | ==Trivia== |
Latest revision as of 02:21, 23 November 2023
Tartarus is a decaying netherworld. Over time, the undead, demons and devils of this place drain all life from all who care to enter.
The all-prevading rot saps vistiors' willpower. Tartarus is seven levels deep and contains the bone rune. It can be accessed via the Vestibule of Hell. |
A gateway to the decaying netherworld of Tartarus. This place seems to radiate negative energy. |
Tartarus is the undead branch of Hell, accessible from the Vestibule of Hell.
Contents
Denizens
General Hell monsters
2 Hellion | 2 Tormentor | L Ancient lich | L Dread lich |
Branch specific
Z Spectral thing | W Shadow wraith | W Eidolon | A Profane servitor | D Bone dragon |
h Doom hound | W Putrid mouth | W Silent spectre | C Tainted leviathan | 1 Tzitzimitl |
Lord
& Ereshkigal |
Useful Info
Tartarus is 7 levels deep and populated by various kinds of undead and shadowy demons. Tzitzimimeh and Tormentors are quite dangerous denizens: living characters will get pelted with Bolt of Draining and Symbol of Torment, undead and lichform characters will be torn apart with Dispel Undead. Tainted leviathan's take advantage of the reduced willpower by mesmerising you into a large miasma ring, while putrid mouths shoot said miasma at you. You'll also bump into bone dragons, shadow dragons, reapers, soul eaters, liches, silent spectres and the odd Executioner. Doom hounds can inflict the Howl status condition on you, quickly bringing in packs of monsters to your location.
Like every other hell, the first six levels contain one exit, one staircase down, and are drastically shorter.
The last level contains the bone rune of Zot, guarded by the fearsome arch-fiend Ereshkigal.
Hell Effects
In addition to the universal forces of hell, Tartarus' oppressive rot cuts your willpower in half.
Recommendations
Difficulty-wise, Tartarus is a mixed bag. On the one hand, rN+++ confers complete immunity to negative energy, unlike other resistances. On the other hand, the demons you meet here are varied and dangerous. Paralysis is an extreme threat; Tartarus cuts your will, so it's impossible to 100% resist paralysis from dread liches and Ereshkigal.
The last level of Tartarus is often deceptive. In some layouts you'll have to excavate rock walls or search for doors to reach treasure vaults, including the one in which the rune is hidden, near where you encounter Ereshkigal.
If you are a magic user, make sure you have a strategy for the inevitable Silence auras you will encounter, both from silent spectres and Ereshkigal herself. Ereshkigal's silence range is 5 tiles, much more manageable than the silent spectres' permanent 12-tile aura. If you are relying on Necromutation, watch out - it may wear off when you're in a silence field.
Trivia
In ancient Greek mythology, Tartarus is a deep, gloomy place, a pit, or an abyss used as a dungeon of torment and suffering that resides beneath the underworld. Where Hades was the afterlife for common humans (and failed heroes), Tartarus was the prison for the Titans, the overthrown parents to the Olympian gods.
History
- Prior to 0.30, willpower was not capped at 200 (Will+++++), meaning that it was possible (and often advisable) to stack willpower high enough to essentially ignore the will-halving effects.
- Prior to 0.28, Tartarus did not halve vistors' willpower, had regular sized floors, an overall weaker set of monsters, and a miscast-based set of unique hell effects.
Dungeon branches |
---|
The Dungeon • The Temple • The Depths • Realm of Zot |
The Lair ( Spider's Nest • Snake Pit • The Swamp • The Shoals • Slime Pits) |
Orcish Mines ( Elven Halls) • The Vaults ( The Crypt • The Tomb) |
The Abyss • Pandemonium • Hell ( Cocytus • • Dis • Gehenna • Tartarus) |
See also: Portal |