Difference between revisions of "Crazy Yiuf"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *His chaos quarterstaff can be very dangerous - it may heal you, or it may electrocute you for enough damage to one-shot some characters. | + | *His chaos quarterstaff can be very dangerous - it may heal you, or it may electrocute you for enough damage to one-shot some low XL characters. |
*Other than his quarterstaff, Crazy Yiuf is just a simple, 100% speed, melee monster with no resistances. | *Other than his quarterstaff, Crazy Yiuf is just a simple, 100% speed, melee monster with no resistances. | ||
**[[Spriggan]]s or [[haste]]d players can just [[kite]] him to death. | **[[Spriggan]]s or [[haste]]d players can just [[kite]] him to death. | ||
− | **[[Tukima's Dance]] can disarm the quarterstaff, turning him into a relatively harmless opponent. A [[wand of paralysis]] can also do the trick. | + | **[[Tukima's Dance]] can disarm the quarterstaff, turning him into a relatively harmless opponent. A [[wand of paralysis]] or [[wand of polymorph]] can also do the trick. |
− | **A reasonably strong character ( | + | **A reasonably strong character (160 HP or so) can survive a string of worst-case chaos effects and just kill him. |
*Crazy Yiuf can wake up if you see him. So if you recognize his hut, you might want stay away until you're ready to fight him. | *Crazy Yiuf can wake up if you see him. So if you recognize his hut, you might want stay away until you're ready to fight him. | ||
**However, there can be [[artefact]] hammers inside or outside the hut. If you never plan on fighting Crazy Yiuf, it's worth checking out. | **However, there can be [[artefact]] hammers inside or outside the hut. If you never plan on fighting Crazy Yiuf, it's worth checking out. | ||
− | *Note that you can be [[teleport]]ed inside Crazy Yiuf's hut. | + | *Note that you can be [[teleport]]ed or [[shaft#Exploration_Shafts|shaft]]ed inside Crazy Yiuf's hut. |
==Trivia== | ==Trivia== | ||
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==History== | ==History== | ||
− | *Prior to [[0.31]], the worst-case effects of the [[chaos]] brand were more dangerous. You could be [[banish]]ed or | + | *Prior to [[0.31]], the worst-case effects of the [[chaos]] brand were more dangerous. You could be [[banish]]ed or [[paralysed]] for multiple turns, which made chaos attacks dangerous even to high level characters. |
*Prior to [[0.29]], Crazy Yiuf's hut had maces instead of hammers. | *Prior to [[0.29]], Crazy Yiuf's hut had maces instead of hammers. | ||
*Prior to [[0.23]], the door to Crazy Yiuf's hut was opaque. | *Prior to [[0.23]], the door to Crazy Yiuf's hut was opaque. | ||
*Prior to [[0.17]], Crazy Yiuf's hut had hammers instead of maces. | *Prior to [[0.17]], Crazy Yiuf's hut had hammers instead of maces. | ||
*Prior to [[0.13]], you could find hammers as weapons outside Crazy Yiuf's hut. | *Prior to [[0.13]], you could find hammers as weapons outside Crazy Yiuf's hut. |
Latest revision as of 11:26, 22 March 2024
Crazy Yiuf g | |
---|---|
HP | 12-26 |
HD | 3 |
XP | 40 |
Speed | 10 |
AC | 2 |
EV | 9 |
Will | 10 |
Attack1 | 9 (hit: plain)
|
Resistances | None |
Vulnerabilities | Silver |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | gnoll, gnoll |
Flags | Speaks Warm-blooded Unique Male |
A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks?
“There was an Old Man with a beard, |
Useful Info
Crazy Yiuf the Enlightened is a deranged unique gnoll who shouts gibberish while murdering trespassers. He always generates wearing a cloak and wielding a chaos-branded quarterstaff, which has the potential to be extremely dangerous. He may occasionally generate with a powerful wand as well.
His vault is very distinct and recognizable: a stone chamber accessed through a characteristic uneven path, usually through trees and occasionally blocked off by fungi. His hut is guaranteed to contain at least one hammer; sometimes, many hammers are scattered throughout its entrance. This vault is always blocked by a transparent runed door.
Location
- The Dungeon:2-7
Tips & Tricks
- His chaos quarterstaff can be very dangerous - it may heal you, or it may electrocute you for enough damage to one-shot some low XL characters.
- Other than his quarterstaff, Crazy Yiuf is just a simple, 100% speed, melee monster with no resistances.
- Spriggans or hasted players can just kite him to death.
- Tukima's Dance can disarm the quarterstaff, turning him into a relatively harmless opponent. A wand of paralysis or wand of polymorph can also do the trick.
- A reasonably strong character (160 HP or so) can survive a string of worst-case chaos effects and just kill him.
- Crazy Yiuf can wake up if you see him. So if you recognize his hut, you might want stay away until you're ready to fight him.
- However, there can be artefact hammers inside or outside the hut. If you never plan on fighting Crazy Yiuf, it's worth checking out.
- Note that you can be teleported or shafted inside Crazy Yiuf's hut.
Trivia
If you are a follower of Xom or you've inflicted confusion on Yiuf, his dialogue will become... interesting.
History
- Prior to 0.31, the worst-case effects of the chaos brand were more dangerous. You could be banished or paralysed for multiple turns, which made chaos attacks dangerous even to high level characters.
- Prior to 0.29, Crazy Yiuf's hut had maces instead of hammers.
- Prior to 0.23, the door to Crazy Yiuf's hut was opaque.
- Prior to 0.17, Crazy Yiuf's hut had hammers instead of maces.
- Prior to 0.13, you could find hammers as weapons outside Crazy Yiuf's hut.