| A large hammer with a spiked head.
"The hammah that John Henry swung,
-Onah L. Spencer, _John Henry_. Early 20th cent.
This weapon falls into the Maces & Flails category. It is a one handed weapon, and it is better for the strong.
The hammer is a novelty weapon with mediocre combat performance which you can only find in vaults, most notably Crazy Yiuf's cottage. Although functional early on, their mediocre damage output makes them a poor choice after the earliest floors. Keep an eye out for a good mace, flail, or morningstar to replace it. Due to its superior speed, even a whip is often a better weapon, particularly if it has a good brand such as electrocution.
Hammers were removed in 0.17.
Prior to 0.13, hammers were ordinary weapons which you could find randomly generated throughout the Dungeon.
|Axes||Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe|
|Bows||Shortbow (Arrow) • Longbow (Arrow)|
|Crossbows||Arbalest (Bolt) • Hand crossbow (Bolt) • Triple crossbow (Bolt)|
|Maces & Flails||Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace • Morningstar • Sacred scourge • Whip|
|Long Blades||Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword|
|Polearms||Bardiche • Demon trident • Glaive • Halberd • Scythe • Spear • Trident • Trishula|
|Short Blades||Dagger • Quick blade • Rapier • Short sword|
|Slings||Fustibalus (Sling bullet, Stone) • Hunting sling (Sling bullet, Stone)|
|Staves||Lajatang • Magical staff • Quarterstaff|
|Throwing||Blowgun (Needle) • Javelin • Large rock • Stone • Throwing net • Tomahawk|