Difference between revisions of "Entangling"
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{{flavour|It sometimes constricts those it attacks with vines. (1/2 chance, 2-4 damage).}} | {{flavour|It sometimes constricts those it attacks with vines. (1/2 chance, 2-4 damage).}} | ||
The '''entangling''' [[brand]], exclusive to [[Polearms]], does the following: | The '''entangling''' [[brand]], exclusive to [[Polearms]], does the following: | ||
*50% chance to [[constrict]] the enemy with 2d2 base damage. | *50% chance to [[constrict]] the enemy with 2d2 base damage. | ||
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| + | You may constrict only 1 enemy at a time, and can move while they remain entangled, but must stay within reach-range. You may entangle enemies over deep water and lava. | ||
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| + | Switching weapons ends the active entanglement. | ||
==Sources== | ==Sources== | ||
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Constriction reduces the target's [[EV]] by 10 and restricts movement, so entangling is more than 2-4 damage per turn. | Constriction reduces the target's [[EV]] by 10 and restricts movement, so entangling is more than 2-4 damage per turn. | ||
| − | Entangling synergizes with [[allies]], since they'll also get to benefit from constriction's -10 EV penalty. It can also be strong on hybrid characters, as constriction can be maintained even when casting spells or doing other actions - it's essentially [[Borgnjor's Vile Clutch]] on a melee weapon. | + | Entangling synergizes with [[allies]], since they'll also get to benefit from constriction's -10 EV penalty. It can also be strong on casters or hybrid characters, as constriction can be maintained even when casting spells or doing other actions - it's essentially [[Borgnjor's Vile Clutch]] on a melee weapon. |
==History== | ==History== | ||
| − | *Entangling was introduced, along with the other weapon type specific brands, in [[0.34]]. | + | *Entangling was introduced, along with the other weapon-type-specific brands, in [[0.34]]. |
{{brands}} | {{brands}} | ||
[[Category:Brands]] | [[Category:Brands]] | ||
Latest revision as of 08:01, 4 July 2026
| It sometimes constricts those it attacks with vines. (1/2 chance, 2-4 damage). |
The entangling brand, exclusive to Polearms, does the following:
- 50% chance to constrict the enemy with 2d2 base damage.
You may constrict only 1 enemy at a time, and can move while they remain entangled, but must stay within reach-range. You may entangle enemies over deep water and lava.
Switching weapons ends the active entanglement.
Sources
Entangling can only generate and exist on polearms. It is available through both random generation and through a scroll of brand weapon.
Strategy
Constriction reduces the target's EV by 10 and restricts movement, so entangling is more than 2-4 damage per turn.
Entangling synergizes with allies, since they'll also get to benefit from constriction's -10 EV penalty. It can also be strong on casters or hybrid characters, as constriction can be maintained even when casting spells or doing other actions - it's essentially Borgnjor's Vile Clutch on a melee weapon.
History
- Entangling was introduced, along with the other weapon-type-specific brands, in 0.34.
| Brands | ||
|---|---|---|
| Melee weapons | General | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom |
| Weapon type | Devious • Valour • Concussion • Sundering • Entangling • Rebuke | |
| Artefact | Curare • Deathbane • Dragon slaying • Reaping • Silver | |
| Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed | |
| Throwing weapons | Atropa • Curare • Datura • Disjunction • Poisoned • Silver | |