Difference between revisions of "Crocodile"
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Certain [[cold]]-based attacks may [[slow]] them, giving mages and light armour users time to soften them up from afar before getting in melee. | *Certain [[cold]]-based attacks may [[slow]] them, giving mages and light armour users time to soften them up from afar before getting in melee. | ||
| − | *Don't confuse them with [[alligator]]s. | + | *Don't confuse them with [[alligator]]s. Those [[Swamp]] inhabitants are much deadlier. |
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Revision as of 16:51, 2 May 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
| crocodile t | |
|---|---|
| HP | 17 - 38 |
| HD | 5 |
| XP | 105 |
| Speed | 10 (swim: 60%) |
| AC | 4 |
| EV | 10 |
| Will | 20 |
| Attack1 | 20 (bite: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | land |
| Intelligence | Insect |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Large |
| Type | crocodile, crocodile |
| Flags | Cold-blooded Submerges |
| A crocodile with great crunching jaws. |
Useful Info
Crocodiles are large lizards that bite hard and have enough HP to take a few hits. Although rarely a major threat, don't underestimate them if you're playing a fragile character. They are usually found in the Lair, and certain Sewer maps may also contain one.
Tips & Tricks
- Certain cold-based attacks may slow them, giving mages and light armour users time to soften them up from afar before getting in melee.
- Don't confuse them with alligators. Those Swamp inhabitants are much deadlier.