Difference between revisions of "Lightning Bolt"
(Updated for 0.12) |
m |
||
Line 30: | Line 30: | ||
==Strategy== | ==Strategy== | ||
− | Lightning combines well with [[Summon Elemental|Summon (air) Elemental]]; [[air elemental]]s are immune to [[electricity]], so you can sic them on a foe while zapping through them harmlessly. | + | *Lightning combines well with [[Summon Elemental|Summon (air) Elemental]]; [[air elemental]]s are immune to [[electricity]], so you can sic them on a foe while zapping through them harmlessly. |
+ | *Much like some of the more powerful [[Fire Magic]] spells, Lightning Bolt can be used to set [[tree]]s ablaze. |
Revision as of 14:00, 28 June 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Lightning Bolt | |
---|---|
Level | 5 |
School1 | Conjuration |
School2 | Air |
Source(s) | |
Casting noise | 25 |
Spell noise | 25 |
This spell hurls a mighty bolt of lightning. |
Spell Details | |
---|---|
Damage Formula | 1d(11+(Power*3)/5) |
Max Damage | 1d131 electricity |
Max Power | 200 |
Range | 5 to 12 |
Targeting | Bolt |
To-hit | |
Special | Multizap |
Lightning Bolt is a level 5 Conjurations/Air Magic spell which fires a bolt of lightning, dealing less reliable damage than other Bolt spells, but at longer range and with the potential to strike targets twice through multizapping. By firing your bolt into a rock or stone wall, it will bounce back at an angle, dealing damage to everything it strikes along the way. Unfortunately, the spell creates a lot of noise. Unlike other bolt-type spells, Lightning Bolt doesn't lose any squares of range when it hits monsters.
Strategy
- Lightning combines well with Summon (air) Elemental; air elementals are immune to electricity, so you can sic them on a foe while zapping through them harmlessly.
- Much like some of the more powerful Fire Magic spells, Lightning Bolt can be used to set trees ablaze.