Difference between revisions of "Water nymph"

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''For a list of merfolk monsters, see [[list of merfolk]].''
 
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Revision as of 21:35, 1 July 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

For a list of merfolk monsters, see list of merfolk.

water nymph mWater nymph.png
HP 39-70
HD 11
XP 864
Speed 10
AC 4
EV 13
Will 102
Attack1 16 (hit: plain)
Attack2 0 (touch:

water teleport)


Resistances Template:Drown resistance 1
Vulnerabilities None
Habitat Amphibious
Intelligence Normal
Uses Starting equipment
Open doors
Holiness Natural
Size Medium
Type water nymph, water nymph
Flags Actual spells
Speaks
Spellcaster
Warm-blooded
A strikingly beautiful and capricious nature spirit, deeply bonded with the waters in which she lives. Wherever they flow, so may she, and ponds and rivers surge and leap at her whim. Beware, for many unwitting adventurers have found themselves drawn beneath her waters by a simple touch, only for it to become their final resting place.

Useful Info

Water nymphs are amphibious creatures which force their prey into water before drowning them. They can deal heavy smite-targeted damage with their magic to any creature standing in water, and their melee attacks cause both you and the nymph to immediately teleport to a nearby pool of water (which is often inhabited by thorn lotuses, elemental wellsprings, and other hazards). They are found in the Enchanted Forest.

Spells

Spell set
Slot1 Waterstrike (3d19)
Slot2 Waterstrike (3d19)
Slot3 none
Slot4 Waterstrike (3d19)
Slot5 Waterstrike (3d19)
Slot6 none

Tips & Tricks

  • So long as you're standing on land, a source of stasis will reduce them to mediocre melee fighters.

History

Water nymphs will be added in 0.13