Difference between revisions of "Paladin"

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==Starting Equipment==
 
==Starting Equipment==
*Paladins start with a +0 [[falchion]], +0 [[ring mail]], +0 [[shield]], [[potion of curing]], and a [[bread ration]], before racial variation.
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*Paladins start with a +0 [[falchion]], +0 [[ring mail]], +0 [[shield]], [[potion of healing]], and a [[bread ration]], before racial variation.
  
 
==Starting Skills==
 
==Starting Skills==

Revision as of 11:41, 20 September 2013

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

This article is about the obsolete player class. For the monster, see Paladin (monster).

Paladins are holy warriors who worship the Shining One, and share many abilities of the Fighter and the Priest. In particular, they are charged with smiting evil, and gain power from destroying demons, the undead, and other evil beings.

Note that a Paladin's religion requires them to fight honorably. They must refrain from using poison, unholy magic or items, or attacking while invisible. Nor can they attack a confused, held, fleeing, sleeping, paralyzed, or otherwise helpless opponent, unless that opponent is evil. Of course, you may deem the Shining One's protection and gifts to be more than worth all this restraint.

Paladins begin with 28 piety.

Racial Restrictions

As with other religious classes, demigods cannot be Paladins. In addition, the undead races (mummies, ghouls, and vampires) and demonspawn may not start as Paladins, since the Shining One will not accept them as followers. Even temporarily becoming undead via the Necromutation spell will result in excommunication.

Humans, high elves, mountain dwarves, hill orcs, centaurs, and minotaurs are the recommended races for this class.

Starting Equipment

Starting Skills

Adjusted for species aptitudes:

History

Paladins were removed in 0.8.0.