Difference between revisions of "Joseph"
Ion frigate (talk | contribs) m (1 revision: medium monsters pt 1; apparently images don't work) |
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{{monster | {{monster | ||
|name=Joseph | |name=Joseph | ||
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|tile=[[File:Joseph.png]] | |tile=[[File:Joseph.png]] | ||
|flags={{Unique flag}}<br>{{Fighter flag}}<br>{{Warm blood flag}}<br>{{Speaks flag}} | |flags={{Unique flag}}<br>{{Fighter flag}}<br>{{Warm blood flag}}<br>{{Speaks flag}} | ||
− | |resistances= | + | |resistances=None |
− | |vulnerabilities= | + | |vulnerabilities=None |
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
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|size={{Medium}} | |size={{Medium}} | ||
|item_use={{Weapons armour}} | |item_use={{Weapons armour}} | ||
− | |attack1= | + | |attack1=15 ({{Hit type}}: {{Plain flavour}}) |
|attack2= | |attack2= | ||
|attack3= | |attack3= | ||
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==Useful Info== | ==Useful Info== | ||
− | '''Joseph''' is a [[unique]] mercenary who can be dangerous at range, using a [[brand]]ed sling to deal heavy [[fire]] or [[cold]] damage, possibly after catching you in a [[throwing net]]. In melee, he also carries a branded [[quarterstaff]]. | + | '''Joseph''' is a [[unique]] [[human (monster)|human]] mercenary who can be dangerous at range, using a [[brand]]ed sling to deal heavy [[fire]] or [[cold]] damage, possibly after catching you in a [[throwing net]]. In melee, he also carries a branded [[quarterstaff]]. |
==Location== | ==Location== |
Revision as of 17:43, 2 May 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Joseph @ | |
---|---|
HP | 66 |
HD | 7 |
XP | 610 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 46 |
Attack1 | 15 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Unique Fighter Warm-blooded Speaks |
Looks like a mercenary. |
Useful Info
Joseph is a unique human mercenary who can be dangerous at range, using a branded sling to deal heavy fire or cold damage, possibly after catching you in a throwing net. In melee, he also carries a branded quarterstaff.
Location
- The Dungeon:7-12
- The Orcish Mines
- The Lair:1
Tips & Tricks
- His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.