Difference between revisions of "Flight (spell)"
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==History== | ==History== | ||
In [[0.13]] this spell will not protect from any kind of electrical attacks. | In [[0.13]] this spell will not protect from any kind of electrical attacks. | ||
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+ | Prior to [[0.12]], flight increased the caster's carrying capacity. | ||
[[Category:Movement]] | [[Category:Movement]] | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] |
Revision as of 19:52, 24 September 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This page is about the Spell. For the card, see Flight card
Flight | |
---|---|
Level | 3 |
School1 | Charms |
School2 | Air |
Source(s) | |
Casting noise | 2 |
Spell noise | 0 |
This spell grants to the caster the ability to fly through the air. |
Flight is a level 3 Charms/Air Magic spell which causes the caster to fly for its duration, making to easier to explore areas where water or lava makes travel tricky. It also gives you a slight bonus to stealth and makes you effectively immune to mechanical traps. Unfortunately, flying also makes you more vulnerable to the Airstrike spell.
History
In 0.13 this spell will not protect from any kind of electrical attacks.
Prior to 0.12, flight increased the caster's carrying capacity.