Difference between revisions of "Azure jelly"
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==Useful Info== | ==Useful Info== | ||
− | '''Azure jellies''' are some of the most dangerous jellies in the game, moving quickly and hitting very hard (they can deal 30-88 [[cold]] damage per turn on top of their physical damage). Although they lack the ability to corrode your equipment with [[acid]] like most jellies, their raw damage output makes them one of the most likely jellies to kill unprepared characters. They can be found in [[the Slime Pits]]. | + | '''Azure jellies''' are some of the most dangerous jellies in the game, moving quickly and hitting very hard (they can deal 30-88 [[cold]] damage per turn on top of their physical damage). Although they lack the ability to corrode your equipment with [[acid]] like most jellies, their raw damage output makes them one of the most likely jellies to kill unprepared characters. They can be found in [[the Slime Pits]] or around [[Jiyva]] [[altar]]s. |
==Tips & Tricks== | ==Tips & Tricks== | ||
*Even without acid, azure jellies can consume [[door]]s or items on the ground to recover. Fortunately their usual habitat doesn't have much loot lying around to begin with. | *Even without acid, azure jellies can consume [[door]]s or items on the ground to recover. Fortunately their usual habitat doesn't have much loot lying around to begin with. | ||
*High [[AC]] and rC++ or better negates most of their ability to harm you. If you're lacking either or both, going into melee with them is going to hurt. Take them out at range, preferably with [[fire]] damage. | *High [[AC]] and rC++ or better negates most of their ability to harm you. If you're lacking either or both, going into melee with them is going to hurt. Take them out at range, preferably with [[fire]] damage. | ||
+ | *Azure jellies are one of the possible creatures that can appear after [[the Royal Jelly]] takes damage. If you lack cold resistance, these should absolutely be your highest priority... unless you also lack acid resistance, in which case you probably shouldn't be there at all. |
Revision as of 17:49, 22 November 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
azure jelly J | |
---|---|
HP | 61-101 |
HD | 15 |
XP | 1775 |
Speed | 11 |
AC | 5 |
EV | 10 |
Will | 80 |
Attack1 | 12 (hit: cold: 15-44) |
Attack2 | 12 (hit: cold: 15-44) |
Attack3 | 12 (hit: plain) |
Attack4 | 12 (hit: plain) |
Resistances | rC+, rElec, rPois+, rAcid+++, rConstr, rDrown, Asphyx |
Vulnerabilities | Fire |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | jelly, azure jelly |
Flags | Eats items Sense invisible |
An extremely cold blob of bright blue cytoplasm, forming bits of frost in the air around it. |
Useful Info
Azure jellies are some of the most dangerous jellies in the game, moving quickly and hitting very hard (they can deal 30-88 cold damage per turn on top of their physical damage). Although they lack the ability to corrode your equipment with acid like most jellies, their raw damage output makes them one of the most likely jellies to kill unprepared characters. They can be found in the Slime Pits or around Jiyva altars.
Tips & Tricks
- Even without acid, azure jellies can consume doors or items on the ground to recover. Fortunately their usual habitat doesn't have much loot lying around to begin with.
- High AC and rC++ or better negates most of their ability to harm you. If you're lacking either or both, going into melee with them is going to hurt. Take them out at range, preferably with fire damage.
- Azure jellies are one of the possible creatures that can appear after the Royal Jelly takes damage. If you lack cold resistance, these should absolutely be your highest priority... unless you also lack acid resistance, in which case you probably shouldn't be there at all.
Categories:
- 0.13 articles
- Hit type
- Cold flavour
- Plain flavour
- Cold resistance
- Electricity resistance
- Poison resistance
- Acid resistance
- Acid resistance 3
- Constriction resistance
- Drown resistance
- Asphyxiation resistance
- Fire vulnerability
- Plant intelligence
- Uses nothing
- Natural holiness
- Small monsters
- Eats items
- Sense invisible
- Monsters