Difference between revisions of "Jory"

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Revision as of 20:07, 22 October 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Jory VJory.png
HP 180
HD 18
XP 3954
Speed 10
AC 10
EV 15
Will 168
Attack1 40 (hit: plain)
Attack2 15 (bite: vampiric)


Resistances rC+, rPois+++,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type vampire, vampire
Flags Actual spells
Blood scent
Evil
Fighter
See invisible
Speaks
Spellcaster
Unique
Warm-blooded
Once a simple village peasant, Jory found himself transformed in undeath into a powerful creature. Through the countless centuries unlived since then, he has honed his skills in combat and magic, amassed great wealth and many possessions.


Useful Info

Jory is a unique vampire capable of mesmerizing you like a mermaid and damaging your intelligence like a brain worm. He protects his vault with the aid of several silent spectres. When he dies, it's with an unusually large spray of blood instead of a corpse.

Spells

Spell set
Slot1 Lehudib's Crystal Spear (3d37)
Slot2 Mesmerise
Slot3 Blink Close
Slot4 none
Slot5 none
Slot6 Vampiric Draining

Tips & Tricks

Unfortunately, Jory forgot to ask the developers to give him the !sil property. The end result is that he tends to be more of a melee threat, unless you meticulously kill every single silent spectre in his tower before facing him. Dispel Undead is handy if he somehow ends up not being silenced.

History

Jory was added in 0.8.

In 0.12, he was given more HP.

In 0.13, he will spawn as a normal unique (same depth as Frederick).