Difference between revisions of "Jump attack"
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− | '''Jump attack''' is an [[ability]] that allows you to quickly leap into melee range with an enemy, reaching it in spite of intervening obstacles and attacking it all in the time it takes to make a normal attack. You cannot leap through [[wall]]s or trees, or past [[fly]]ing enemies. Also, you can | + | '''Jump attack''' is an [[ability]] that allows you to quickly leap into melee range with an enemy, reaching it in spite of intervening obstacles and attacking it all in the time it takes to make a normal attack. You cannot leap through [[wall]]s or trees, or past [[fly]]ing enemies. Also, you can't stab monsters with this type of attack. Standing or swimming in water, lava, or [[Leda's Liquefaction|liquefied ground]] will prevent you from using this attack at all. |
There are two ways to gain this ability: | There are two ways to gain this ability: |
Revision as of 14:13, 20 January 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Jump attack is an ability that allows you to quickly leap into melee range with an enemy, reaching it in spite of intervening obstacles and attacking it all in the time it takes to make a normal attack. You cannot leap through walls or trees, or past flying enemies. Also, you can't stab monsters with this type of attack. Standing or swimming in water, lava, or liquefied ground will prevent you from using this attack at all.
There are two ways to gain this ability:
- Wearing boots with the jumping ego. Each use costs 2 MP and makes you slightly hungrier. Its success rate depends on Evocations, and its range is set at 4.
- Felids can jump as a natural ability, costing only some food. Its range and success rate depend on the experience level of the player (range 3 at level 1, 4 at 6, and 5 at 12).
Like berserking and the Death's Door spell, this ability causes exhaustion and cannot be used when exhausted.
History
Jump attacks will be added in 0.14.