Difference between revisions of "Confusion"
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'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move. | '''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move. | ||
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When confused, a character or monster: | When confused, a character or monster: | ||
*Cannot cast spells or use special abilities. | *Cannot cast spells or use special abilities. | ||
− | *Cannot use | + | *Cannot use [[shields]] ([[SH]] [[stat]] goes to 0). |
*Moves in a random direction if they try to move/attack: | *Moves in a random direction if they try to move/attack: | ||
**They may move into adjacent deep water or lava. Highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly. | **They may move into adjacent deep water or lava. Highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly. | ||
− | **They may attack a friendly ally/summons | + | **They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile. |
*May have trouble using [[stairs]]: | *May have trouble using [[stairs]]: | ||
**Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level. | **Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level. | ||
**Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs. | **Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs. | ||
− | **If you are [[fly | + | **If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply. |
− | *Cannot read | + | *Cannot read [[scroll]]s or evoke [[rod]]s. |
− | *Will zap | + | *Will zap [[wand]]s in random directions. |
*Might attack itself by accident (monsters only). | *Might attack itself by accident (monsters only). | ||
*Is vulnerable to [[stabbing]] (monsters only). | *Is vulnerable to [[stabbing]] (monsters only). | ||
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==Causes of Confusion== | ==Causes of Confusion== | ||
Confusion can be inflicted by: | Confusion can be inflicted by: | ||
− | *[[ | + | *[[Potion of confusion]]. |
− | * | + | *[[Wand of confusion]]. |
− | *The spells [[Confusing Touch]], [[Confuse]], [[Mass Confusion]], | + | *The spells [[Confusing Touch]], [[Confuse]], [[Mass Confusion]], and [[Alistair's Intoxication]]. |
− | *Clouds of noxious fumes generated by the [[Mephitic Cloud]] spell or some breath attacks (if not poison resistant). | + | *Clouds of noxious fumes generated by the [[Mephitic Cloud]] spell or some breath attacks (if not [[poison]] resistant). |
*Any source of [[Divinations]] [[miscast]]s, like Zot traps or [[Orange crystal statue]]s. | *Any source of [[Divinations]] [[miscast]]s, like Zot traps or [[Orange crystal statue]]s. | ||
*The attacks of certain monsters ([[giant spore]]s, [[wandering mushroom]]s, etc.). | *The attacks of certain monsters ([[giant spore]]s, [[wandering mushroom]]s, etc.). | ||
− | *Evoking a [[ | + | *Evoking a [[crystal ball of energy]], which always has a small possibility of causing confusion. |
*Evoking the [[Staff of Wucad Mu]]: 25% chance after each succesful evocation. | *Evoking the [[Staff of Wucad Mu]]: 25% chance after each succesful evocation. | ||
*[[Xom]]. Ignores [[clarity]]. | *[[Xom]]. Ignores [[clarity]]. | ||
==Dealing with Confusion== | ==Dealing with Confusion== | ||
− | Ways to | + | Ways to remove confusion include: |
− | * | + | *[[Potion of curing]]. |
*[[Elyvilon]]'s "Purification" ability. | *[[Elyvilon]]'s "Purification" ability. | ||
===Resistance=== | ===Resistance=== | ||
− | *[[ | + | The following all prevent confusion from occurring in the first place: |
− | *[[Nonliving]] monsters, [[plants]], and all [[magic resistance|magic immune]] monsters cannot be confused by any source. | + | *[[Clarity]] allows you to resist most sources of confusion. |
+ | *[[Nonliving]] monsters, [[plants]], and all [[magic resistance|magic immune]] monsters cannot be confused by any source. (Magic immunity resisting all forms of confusion is anomalous, but moot: no magic-immune creatures currently in the game are susceptible to [[Mephitic Cloud]] or [[Alistair's Intoxication]] anyway.) | ||
*[[Zin]]'s "Vitalisation" ability. | *[[Zin]]'s "Vitalisation" ability. | ||
==Strategy== | ==Strategy== | ||
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever. | Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever. | ||
+ | |||
+ | Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to both of the methods for removing it at will. | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Threats]] | [[Category:Threats]] |
Revision as of 16:02, 2 September 2014
Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
Contents
Effects of Confusion
When confused, a character or monster:
- Cannot cast spells or use special abilities.
- Cannot use shields (SH stat goes to 0).
- Moves in a random direction if they try to move/attack:
- They may move into adjacent deep water or lava. Highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
- They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile.
- May have trouble using stairs:
- Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
- Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
- If you are flying or using an escape hatch, these confusion penalties don't apply.
- Cannot read scrolls or evoke rods.
- Will zap wands in random directions.
- Might attack itself by accident (monsters only).
- Is vulnerable to stabbing (monsters only).
Causes of Confusion
Confusion can be inflicted by:
- Potion of confusion.
- Wand of confusion.
- The spells Confusing Touch, Confuse, Mass Confusion, and Alistair's Intoxication.
- Clouds of noxious fumes generated by the Mephitic Cloud spell or some breath attacks (if not poison resistant).
- Any source of Divinations miscasts, like Zot traps or Orange crystal statues.
- The attacks of certain monsters (giant spores, wandering mushrooms, etc.).
- Evoking a crystal ball of energy, which always has a small possibility of causing confusion.
- Evoking the Staff of Wucad Mu: 25% chance after each succesful evocation.
- Xom. Ignores clarity.
Dealing with Confusion
Ways to remove confusion include:
- Potion of curing.
- Elyvilon's "Purification" ability.
Resistance
The following all prevent confusion from occurring in the first place:
- Clarity allows you to resist most sources of confusion.
- Nonliving monsters, plants, and all magic immune monsters cannot be confused by any source. (Magic immunity resisting all forms of confusion is anomalous, but moot: no magic-immune creatures currently in the game are susceptible to Mephitic Cloud or Alistair's Intoxication anyway.)
- Zin's "Vitalisation" ability.
Strategy
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.
Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to both of the methods for removing it at will.