Difference between revisions of "Bailey"

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(might as well indicate what it is somehow)
(Removed references to reaching weapons and potions of gain foo, made Treasure explanation more general)
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===Castle===
 
===Castle===
The castle-themed bailey will have a central room made of metal walls with four small turret-houses of translucent stone walls at the corners. A deep water moat will surround most of the castle, with a 1-tile walkway on the inside. The walkway will be covered with [[orc]]s and [[orc warrior]]s wielding polearms of [[reaching]] to poke you with, keeping you from the inner chamber entrance. Inside the metal room, orc warriors and [[orc knight]]s with reaching polearms will stab you from across moats of lava.
+
The castle-themed bailey will have a central room made of metal walls with four small turret-houses of translucent stone walls at the corners. A deep water moat will surround most of the castle, with a 1-tile walkway on the inside. The walkway will be covered with [[orc]]s and [[orc warrior]]s wielding polearms to poke you with, keeping you from the inner chamber entrance. Inside the metal room, orc warriors and [[orc knight]]s with polearms will stab you from across further moats, and the area's loot can be found past them. A character with some means of [[confusion]] can reap easy experience and render the path safe by drowning the orcs.
 
 
A character with some means of confusion can reap easy experience drowning orcs, but there is no easily attainable loot on this map. Each translucent turret contains some wealth, but they can only be entered via teleport control, [[Lee's Rapid Deconstruction]] or [[Shatter]]).
 
  
 
===Jail===
 
===Jail===
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The spiral-bailey consists of an extremely large room (as big as a dungeon floor), with four small outposts near the corners and a spiraling fortress in the center. The outposts are protected by deep water and contain [[orc]]s and [[orc warrior]]s with [[crossbow]]s that will fire at you on sight. Fortunately, the outposts are located far enough away from the corners that one can find safe places to heal beyond their range. Unfortunately, if you are in an emergency, the portals out are located on the far side of the rectangular room. Free-roaming orcs also populate the level, searching for intruders.
 
The spiral-bailey consists of an extremely large room (as big as a dungeon floor), with four small outposts near the corners and a spiraling fortress in the center. The outposts are protected by deep water and contain [[orc]]s and [[orc warrior]]s with [[crossbow]]s that will fire at you on sight. Fortunately, the outposts are located far enough away from the corners that one can find safe places to heal beyond their range. Unfortunately, if you are in an emergency, the portals out are located on the far side of the rectangular room. Free-roaming orcs also populate the level, searching for intruders.
  
In the center spiral is a series of small 1-tile rooms with [[orc priest]]s and orc warriors inside. They will periodically open their doors as you spend time in the bailey. They will eventually find you and hit you with their crossbow, which can be very dangerous for melee characters who have to charge in to fight. The free-roaming orcs can be killed in a straightforward manner, but pure-melee characters can defeat the outpost orcs in two ways:
+
In the center spiral is a series of small 1-tile rooms with [[orc priest]]s and orc warriors inside. They will periodically open their doors and begin exploring as you spend time in the bailey. Eventually, they will find you and open fire you with their crossbows, which can be very dangerous for melee characters who have to charge in to fight. The free-roaming orcs can be killed in a straightforward manner, but pure-melee characters can defeat the outpost orcs in two ways:
*Pick up a crossbow from a free-roaming orc and start shooting bolts.  
+
*Pick up a crossbow from a free-roaming orc and start shooting bolts.
*Located in the center of each outpost is a teleport trap. Wait for the orcs to wander and they will eventually teleport out into the open.  
+
*Located in the center of each outpost is a teleport trap. Wait for the orcs to wander and they will eventually teleport out into the open.
  
 
At the very end of the long spiraling fortress hallway (the center of the map) is an [[orc knight]] and a pile of treasure. He is most likely using some equipment from the treasure pile, so be careful!
 
At the very end of the long spiraling fortress hallway (the center of the map) is an [[orc knight]] and a pile of treasure. He is most likely using some equipment from the treasure pile, so be careful!
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==Treasure==
 
==Treasure==
Baileys generally have good loot, with the exception of Castle which has practically no loot. Items include:
+
Baileys generally have useful loot. Items usually consist of good weapons and armour, as well as rare [[potion]]s and [[scroll]]s.
*[[Artefact]]s, especially those of unusual or rare items, such as [[troll hide]]s and [[bardiche]]s.
 
*Large stacks of useful [[potion]]s ([[potion of gain strength]], [[potion of gain dexterity]], [[potion of gain intelligence]], [[potion of cure mutation]], and [[potion of experience]]).
 
*Small stacks of rare and valuable [[scroll]]s ([[scroll of enchant armour]], [[scroll of acquirement]]).
 
*Other miscellaneous items, including reaching- and returning- branded weapons.
 
  
 
==Timeout Messages==
 
==Timeout Messages==

Revision as of 14:21, 23 January 2014

The Bailey is the still-occupied and well-guarded fortress of an orcish lord. In it his private treasures are protected by both physical barriers and large numbers of well armed humanoid warriors.

A Bailey is a small portal vault with a medieval warfare theme. They often appear between D:7-16 or in the Orcish Mines.

There are two possible layouts for the portal entrance: either the portal is in a metal-walled room protected by a moat and spear-wielding "g"s (usually goblins), or the portal is out in the open and surrounded by four weapons (all the same type as will be found in the Bailey). These weapons can be branded or even artefacts. Once inside, you'll find one of five possible bailey layouts.

Layouts

Honeycomb

Below is one possible layout:

MAP
ttttttttttttttttttttttttttttttttttttt
ttttttttttttttttttttttttttttttttttttt
tttttttttttttttcccccccttttttttttttttt
ttttttttttttttccde<edcctttttttttttttt
ttttttttttttttcdddddddctttttttttttttt
tttttttttttttcc.ddddd.ccttttttttttttt
tttttttttttttc.........cttttttttttttt
ttttttttttttcc.1.....1.cctttttttttttt
ttttttccccccc2...1T1...2ccccccctttttt
tttttcc1...1cc.1.....1.cc1...1ccttttt
tttttc.......+....2....+.......cttttt
ttttcc.......cc.1...1.cc.......cctttt
ttttc.........c.......c.........ctttt
tttcc...1.1...ccG...Gcc...1.1...ccttt
tttc1....T....1ccc=ccc1....T....1cttt
tttcc...1.1...ccc...ccc...1.1...ccttt
ttttc.........c1.....1c.........ctttt
ttttcc.......cc..1.1..cc.......cctttt
tttttc.......c2.......2c.......cttttt
tttttcc1...1cc..1...1..cc1...1ccttttt
ttttttcc+cccc2....3....2cccc+cctttttt
tttttcc.....cc..1...1..cc.....ccttttt
tttttc1.....1c2..$$$..2c1.....1cttttt
ttttcc.......cc$$$$$$$cc.......cctttt
ttttc1.......1c|$e$e$|c1.......1ctttt
tttcc.........cce|e|ecc.........ccttt
tttc1....T....1ccccccc1....T....1cttt
tttcc.........cc1.1.1cc.........ccttt
ttttc1.......1c.......c1.......1ctttt
ttttcc.......cc1.....1cc.......cctttt
tttttc1......+.........+......1cttttt
tttttcc.....cc.........cc.....ccttttt
ttttttccccccc.....T.....ccccccctttttt
ttttttttttttcc.........cctttttttttttt
tttttttttttttc.........cttttttttttttt
tttttttttttttcc.......ccttttttttttttt
ttttttttttttttc.......ctttttttttttttt
ttttttttttttttcc.....cctttttttttttttt
tttttttttttttttcc+++ccttttttttttttttt
ttttttttttttttI.......Itttttttttttttt
ttttttttttttttI.......Itttttttttttttt
tttttttttttttI....<....Ittttttttttttt
tttttttttttttI.........Ittttttttttttt
tttttttttttttI....A....Ittttttttttttt
tttttttttttttI.........Ittttttttttttt
ttttttttttttttII.....IItttttttttttttt
ttttttttttttttttIIIIItttttttttttttttt
ttttttttttttttttttttttttttttttttttttt
ttttttttttttttttttttttttttttttttttttt
ENDMAP

The boundaries of this map are bordered with trees. The first few rooms contain hobgoblins, gnolls, and basic orcs, while the rooms closer to the center will have orc warriors. The final room contains a pack of warriors and an orc warlord guarding piles of treasure. Be careful, as these orcs may be surprisingly well-armed if the loot contains decent gear.

Castle

The castle-themed bailey will have a central room made of metal walls with four small turret-houses of translucent stone walls at the corners. A deep water moat will surround most of the castle, with a 1-tile walkway on the inside. The walkway will be covered with orcs and orc warriors wielding polearms to poke you with, keeping you from the inner chamber entrance. Inside the metal room, orc warriors and orc knights with polearms will stab you from across further moats, and the area's loot can be found past them. A character with some means of confusion can reap easy experience and render the path safe by drowning the orcs.

Jail

The door of the first room of the jail-themed bailey leads into a long hallway with rows of doors on either side behind lines of deep water. Behind the doors are kobolds with hand axes of returning, and they will pummel you as you walk down the corridor. While the kobolds don't do a lot of damage, the sheer quantity of hits can add up quickly, especially for low-AC characters. There will be two such hallways, and at the end of the second is a large room filled with orc warriors and kobolds, as well as a modest amount of treasure.

Spiral

The spiral-bailey consists of an extremely large room (as big as a dungeon floor), with four small outposts near the corners and a spiraling fortress in the center. The outposts are protected by deep water and contain orcs and orc warriors with crossbows that will fire at you on sight. Fortunately, the outposts are located far enough away from the corners that one can find safe places to heal beyond their range. Unfortunately, if you are in an emergency, the portals out are located on the far side of the rectangular room. Free-roaming orcs also populate the level, searching for intruders.

In the center spiral is a series of small 1-tile rooms with orc priests and orc warriors inside. They will periodically open their doors and begin exploring as you spend time in the bailey. Eventually, they will find you and open fire you with their crossbows, which can be very dangerous for melee characters who have to charge in to fight. The free-roaming orcs can be killed in a straightforward manner, but pure-melee characters can defeat the outpost orcs in two ways:

  • Pick up a crossbow from a free-roaming orc and start shooting bolts.
  • Located in the center of each outpost is a teleport trap. Wait for the orcs to wander and they will eventually teleport out into the open.

At the very end of the long spiraling fortress hallway (the center of the map) is an orc knight and a pile of treasure. He is most likely using some equipment from the treasure pile, so be careful!

Catacombs

The catacombs-bailey consists of a series of small square chambers aligned in a grid, with doors leading diagonally from one room to the next. Each room has 3-5 monsters, which may include gnolls and kobolds with returning weapons or (if the bailey spawns deeper in the dungeon), deep elf knights and deep elf priests. The last room will contain a small pile of loot.

Treasure

Baileys generally have useful loot. Items usually consist of good weapons and armour, as well as rare potions and scrolls.

Timeout Messages

1st Message: The oriflamme is being lowered.
2nd Message: The oriflamme is close to the ground.
Timeout: The portal closes with a thud.