Difference between revisions of "Cacodemon"
(0.14 update) |
(Update for 0.15) |
||
Line 13: | Line 13: | ||
|holiness={{Demonic}} | |holiness={{Demonic}} | ||
|magic_resistance=156 | |magic_resistance=156 | ||
− | |hp_range= | + | |hp_range=81-117 |
− | |avg_hp= | + | |avg_hp=99 |
|armour_class=11 | |armour_class=11 | ||
|evasion=10 | |evasion=10 |
Revision as of 22:43, 29 August 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
cacodemon 2 | |
---|---|
HP | 81-117 |
HD | 13 |
XP | 1627 |
Speed | 10 |
AC | 11 |
EV | 10 |
Will | 156 |
Attack1 | 22 (hit: plain) |
Attack2 | 22 (hit: plain)
|
Resistances | rElec, rPois+, rN+++, rTorm, rRot, rDrown |
Vulnerabilities | Holy, Holy wrath, Silver |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | cacodemon, cacodemon |
Flags | Levitate Regenerates See invisible Silence immune |
A hideously ugly demon of rage and legendary power, it disables its foes before blasting them to pieces.
“We’ll call him Cacodemon, with his black Gib there, his Succuba, his Devil’s Seed, his Spawn of Phlegethon, that o’ my Consience was bred o’ the Spume of Cocytus.” |
Contents
Useful Info
Cacodemons are extremely dangerous tier-2 demons. They wield a wide variety of debilitating ranged attacks, occasionally mutate the player, and have a powerful, irresistible energy attack. They are found in the Abyss, the Hells, and Pandemonium (particularly in Mnoleg's domain), and can be summoned by certain monsters through the Summon Greater Demon spell.
Spells
Spell set | |
---|---|
Slot1 | Energy Bolt (3d20) |
Slot2 | Slow (50% success rate when MR=47) |
Slot3 | Confuse (50% success rate when MR=47) |
Slot4 | Malmutate |
Slot5 | Dig |
Slot6 | none |
Tips & Tricks
- An amulet of resist mutation and high magic resistance will protect you from most (but not all) of their attacks; kill them quick to avoid an unlucky Malmutate getting through to you.
History
Prior to 0.10, they were tier-1 demons. They also used to be fairly pathetic, as their energy bolt, slow, and confuse spells all used to be the near-worthless Call Imp.
Categories:
- 0.13 articles
- Hit type
- Plain flavour
- Electricity resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Silver vulnerability
- High intelligence
- Open doors
- Demonic holiness
- Large monsters
- Levitate
- Regenerates
- See invisible
- Silence Immune
- Monsters
- Spellcaster
- Demon