Difference between revisions of "Angel"
(Update for 0.15) |
(Update for 0.15) |
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|glyph={{White|A}} | |glyph={{White|A}} | ||
|tile=[[File:Angel.png]] | |tile=[[File:Angel.png]] | ||
− | |flags={{Fighter flag}}<br>{{Flying flag}}<br>{{Glows flag}}<br>{{See invisible flag}}<br>{{Speaks | + | |flags={{Fighter flag}}<br>{{Flying flag}}<br>{{Glows flag}}<br>{{See invisible flag}}<br>{{Speaks flag}} |
|resistances={{Electricity resistance 2}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Rot resistance}}, <br>{{Drown resistance}}, {{Holy resistance}} | |resistances={{Electricity resistance 2}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Rot resistance}}, <br>{{Drown resistance}}, {{Holy resistance}} | ||
|vulnerabilities=None | |vulnerabilities=None | ||
Line 12: | Line 12: | ||
|xp=1563 | |xp=1563 | ||
|holiness={{Holy}} | |holiness={{Holy}} | ||
− | |magic_resistance= | + | |magic_resistance=120 |
− | |hp_range= | + | |hp_range=86-119 |
− | |avg_hp= | + | |avg_hp=102 |
|armour_class=10 | |armour_class=10 | ||
|evasion=20 | |evasion=20 | ||
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<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
==Spells== | ==Spells== | ||
− | {{ | + | {{Spellcaster1 |
|number= | |number= | ||
− | |slot1 | + | |slot1=[[Minor Healing]] (2d6) |
− | + | |flags1={{Demonic slot flag}} | |
− | |||
− | |||
− | |||
− | | | ||
}} | }} | ||
{{clear}} | {{clear}} |
Revision as of 20:09, 24 March 2015
angel A | |
---|---|
HP | 86-119 |
HD | 12 |
XP | 1563 |
Speed | 15 |
AC | 10 |
EV | 20 |
Will | 120 |
Attack1 | 25 (hit: plain) |
Attack2 | 10 (hit: plain)
|
Resistances | rElec++, rPois+, rN+++, rRot, rDrown, rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Holy |
Size | Medium |
Type | angel, angel |
Flags | Fighter Flying Glows See invisible Speaks |
A divine warrior of the Shining One, it is a towering winged figure of unnatural beauty surrounded by an aura of brilliant white light. It appears to be weightless and quite agile while flying, despite wearing heavy armour. |
For a list of all holy monsters, see list of holy monsters.
Useful Info
Angels are the servants of the Shining One, often equipped with blessed weapons of holy wrath and capable of healing themselves. Even worse, striking one down may trigger the cleansing flame of the Shining One, causing an unavoidable blast of experience level-proportional holy damage that is extremely dangerous to wounded undead or demonspawn characters. On the other hand, followers of good gods may be deemed worthy, and the angel will be neutral toward you.
They are thankfully very rare, appearing only in the Abyss, holy Pandemonium and Ziggurat floors, or certain rare vaults in which the angel is harmlessly tucked away.
Spells
Spell set | ||
---|---|---|
Slot1 | Minor Healing (2d6) | Demonic flag |
Tips & Tricks
- Undead characters should keep their distance: either kill them from afar or run away.
- Angels often carry sacred scourges or eudemon blades. If you're not undead or demonspawn, it may be worth killing them in order to steal these, as they are among the best weapons in the game. Just be sure to have an escape plan for when things go pear-shaped.
- It's easy to avoid angels while wandering the Abyss. Just turn around when you see their 5-tile halo effect hit the edge of your LOS.
Variant Angels
Certain Zin altar vaults contain glowing angels. These are always behind transparent walls, so unless you let them out, the worst they can do is yell at you for being impious.
A divine agent of Zin, it is a towering winged figure with an aura of brilliant white light. This angel's face, though, is marked by a scowl, as if its zeal against any real or perceived vice overshadows its goodness. |
History
Prior to 0.7, the cleansing flame you suffer when killing angels was significantly more powerful.
- 0.13 articles
- Hit type
- Plain flavour
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Rot resistance
- Drown resistance
- Holy resistance
- High intelligence
- Weapons armour
- Starting equipment
- Open doors
- Holy holiness
- Medium monsters
- Fighter
- Flying
- Glows
- See invisible
- Speaking monster
- Monsters
- Spellcaster