Difference between revisions of "Dryad"
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|glyph={{LightGreen|R}} | |glyph={{LightGreen|R}} | ||
|tile=[[File:Dryad.png]] | |tile=[[File:Dryad.png]] | ||
− | |flags= | + | |flags={{No poly flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities={{Fire vulnerability}} | |vulnerabilities={{Fire vulnerability}} | ||
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|xp=352 | |xp=352 | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=80 |
− | |hp_range= | + | |hp_range=36-69 |
− | |avg_hp= | + | |avg_hp=52 |
|armour_class=6 | |armour_class=6 | ||
|evasion=12 | |evasion=12 | ||
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<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
==Spells== | ==Spells== | ||
− | {{ | + | {{Spellcaster3 |
|number= | |number= | ||
|slot1=[[Awaken Vines]] | |slot1=[[Awaken Vines]] | ||
− | | | + | |flags1={{Wizard slot flag}} |
− | | | + | |slot2=[[Awaken Forest]] |
− | + | |flags2={{Wizard slot flag}} | |
− | | | + | |slot3=[[Minor Healing]] (2d4) |
− | | | + | |flags3={{Emergency slot flag}}, {{Wizard slot flag}} |
}} | }} | ||
{{clear}} | {{clear}} |
Revision as of 20:16, 24 March 2015
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
dryad R | |
---|---|
HP | 36-69 |
HD | 8 |
XP | 352 |
Speed | 10 |
AC | 6 |
EV | 12 |
Will | 80 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | Fire |
Habitat | Land |
Intelligence | Normal |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | dryad, dryad |
Flags | No poly Speaks Warm-blooded |
A spirit of nature, bound to the forest in which it resides. It is capable of calling upon the trees to defend against incursions.
• Roy Quixote: Wait, what's my beef with clean energy again? |
Contents
Useful Info
Dryads are aggressive tree spirits which seek to tear apart any who desecrate the woods they live in. Although almost harmless physically, they can awaken the trees of the forest to batter you, and the vines they generate will drag you into the woods if you try to escape.
Spells
Spell set | ||
---|---|---|
Slot1 | Awaken Vines | Wizard flag |
Slot2 | Awaken Forest | Wizard flag |
Slot3 | Minor Healing (2d4) | Emergency flag, Wizard flag |
Tips & Tricks
- Much like the walls of the Slime Pits, trees affected by Awaken Forest can deal a surprising amount of damage if you don't try to avoid them. As there's no way to resist this damage, your best bet is to fight a dryad in the middle of a large clearing. If no such clearing is readily available, feel free to make one.
- A dryad's vines will all die the moment you kill the dryad itself. Since she also summons them very rapidly, it's better to focus on killing the dryad than on clearing the vines. Don't simply Tab your way through combat, as you'll often wind up ignoring the dryad to kill the vines instead.
- You can summon your own dryad, complete with a hefty chunk of woodland terrain, through use of the Summon Forest spell.