Difference between revisions of "Grinder"

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*Encountering an early Grinder can be extremely dangerous, as his paralysis is almost guaranteed to end the game for very low-level characters. Definitely consider ignoring him for the time being and coming back when you're a little better prepared.
 
*Encountering an early Grinder can be extremely dangerous, as his paralysis is almost guaranteed to end the game for very low-level characters. Definitely consider ignoring him for the time being and coming back when you're a little better prepared.
 
*If you decide you do want to kill him immediately, use whatever tools you have access to. Don't be afraid to drink those [[potions of heal wounds]] you just identified if you get badly injured. Any sources of [[magic resistance]] you can wear are strongly recommended.
 
*If you decide you do want to kill him immediately, use whatever tools you have access to. Don't be afraid to drink those [[potions of heal wounds]] you just identified if you get badly injured. Any sources of [[magic resistance]] you can wear are strongly recommended.
*He is a very bad target for a [[wand of polymorph other]].  As demons can only turn into other demons, he is very likely to turn into something even more dangerous.  A [[hellion]] is a likely result.
+
*He is a very bad target for a [[wand of polymorph]].  As demons can only turn into other demons, he is very likely to turn into something even more dangerous.  A [[hellion]] is a likely result.
  
 
==History==
 
==History==
 
Prior to [[0.8]], Grinder would spawn on D:6-12, wield a (sometimes pain-branded) [[club]], and knew [[Brain Feed]] instead of [[Paralyse]].
 
Prior to [[0.8]], Grinder would spawn on D:6-12, wield a (sometimes pain-branded) [[club]], and knew [[Brain Feed]] instead of [[Paralyse]].

Revision as of 02:59, 3 February 2015

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Grinder 5Grinder.png
HP 40
HD 6
XP 322
Speed 10
AC 3
EV 11
Will 24
Attack1 11 (hit: pain)


Resistances rC++, rPois+,
rN+++, rTorm,
rRot
Vulnerabilities Holy, Holy wrath,
Silver
Habitat Land
Intelligence Normal
Uses Starting equipment
Open doors
Holiness Demonic
Size Little
Type shadow imp, shadow imp
Flags Evil
Template:No HT wand flag
See invisible
Speaks
Unique
Silence immune
An inefficient shadow imp previously employed as a torturer in one of the lower circles of Hell. He has a tendency to complain and make inane statements.


Useful Info

Grinder in a dangerous unique shadow imp who tortures his victims, paralyzing them and then inflicting pain until the subject dies. He is notorious for killing characters long before they have the means of facing him.

Location

Spells

Spell set
Slot1 Pain (d10)
Slot2 Paralyse (50% success rate when MR=24)
Slot3 Blink
Slot4 Pain (d10)
Slot5 Paralyse (50% success rate when MR=24)
Slot6 Blink

Tips & Tricks

  • Encountering an early Grinder can be extremely dangerous, as his paralysis is almost guaranteed to end the game for very low-level characters. Definitely consider ignoring him for the time being and coming back when you're a little better prepared.
  • If you decide you do want to kill him immediately, use whatever tools you have access to. Don't be afraid to drink those potions of heal wounds you just identified if you get badly injured. Any sources of magic resistance you can wear are strongly recommended.
  • He is a very bad target for a wand of polymorph. As demons can only turn into other demons, he is very likely to turn into something even more dangerous. A hellion is a likely result.

History

Prior to 0.8, Grinder would spawn on D:6-12, wield a (sometimes pain-branded) club, and knew Brain Feed instead of Paralyse.