Difference between revisions of "Sun demon"
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|tile=[[File:Sun demon.png]] | |tile=[[File:Sun demon.png]] | ||
|flags={{Glows flag}}<br>{{Levitate flag}}<br>{{See invisible flag}} | |flags={{Glows flag}}<br>{{Levitate flag}}<br>{{See invisible flag}} | ||
− | |resistances={{ | + | |resistances={{Fire resistance 3}}, {{Electricity resistance}}, <br>{{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Rot resistance}}, <br>{{Drown resistance}} |
|vulnerabilities={{Cold vulnerability}}, {{Water vulnerability}}, <br>{{Holy vulnerability 2}}, {{Holy wrath vulnerability}} | |vulnerabilities={{Cold vulnerability}}, {{Water vulnerability}}, <br>{{Holy vulnerability 2}}, {{Holy wrath vulnerability}} | ||
|max_chunks=0 | |max_chunks=0 | ||
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|holiness={{Demonic}} | |holiness={{Demonic}} | ||
|magic_resistance=80 | |magic_resistance=80 | ||
− | |hp_range= | + | |hp_range=38-71 |
|avg_hp=54 | |avg_hp=54 | ||
|armour_class=10 | |armour_class=10 |
Revision as of 20:24, 24 March 2015
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
sun demon 3 | |
---|---|
HP | 38-71 |
HD | 10 |
XP | 807 |
Speed | 12 |
AC | 10 |
EV | 12 |
Will | 80 |
Attack1 | 30 (hit: fire: 10-19)
|
Resistances | rF+++, rElec, rPois+, rN+++, rTorm, rRot, rDrown |
Vulnerabilities | Cold, Water, Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Demonic |
Size | Medium |
Type | sun demon, sun demon |
Flags | Glows Levitate See invisible |
A demonic figure shining with the heat and fury of a fallen star.
“Behold him setting in his western skies, |
Useful Info
Sun demons are fire-themed tier-3 demons. They are fast, boast several resistances, and have powerful fiery melee attacks, making them a threat to characters who encounter them without the right preparations. They can be found in the Abyss, Pandemonium, and the Hells, and some monsters can summon them through the Summon Demon spell.
Tips & Tricks
- They deal an additional 10-19 fire damage per hit in melee, bypassing AC. Use fire resistance if it's available.
- Their have mediocre HP and EV, so a common wand of cold can easily handle them.
Categories:
- 0.13 articles
- Hit type
- Fire flavour
- Fire resistance
- Fire resistance 3
- Electricity resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Drown resistance
- Cold vulnerability
- Water vulnerability
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Open doors
- Demonic holiness
- Medium monsters
- Glows
- Levitate
- See invisible
- Monsters
- Demon