Difference between revisions of "Earth elemental"
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|holiness={{Nonliving}} | |holiness={{Nonliving}} | ||
|magic_resistance=Immune | |magic_resistance=Immune | ||
− | |hp_range=33- | + | |hp_range=33-59 |
− | |avg_hp= | + | |avg_hp=46 |
|armour_class=14 | |armour_class=14 | ||
|evasion=4 | |evasion=4 |
Revision as of 20:16, 24 March 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
earth elemental E | |
---|---|
HP | 33-59 |
HD | 6 |
XP | 84 |
Speed | 6 |
AC | 14 |
EV | 4 |
Will | Immune |
Attack1 | 40 (hit: plain)
|
Resistances | rF+++, rC+++, rElec+++, rPois+++, rN+++, rTorm, rRot+++, rDrown, rWater |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Big |
Type | elemental, earth elemental |
Flags |
A spirit drawn from the elemental plane of earth, which exists in this world by inhabiting a lump of earth and rocks. |
Useful Info
Earth elementals are lumbering brutes that are easily outrun, but pack a punch when faced head on. They are more durable than the other elementals, immune to virtually every type of damage other than pure physical damage.
They are not normally encountered in the dungeon except in special vaults, though you can summon your own earth elementals by evoking a stone of tremors, or invoking Qazlal's Elemental Force while clouds of dust (petrifying or otherwise) are visible.
Tips & Tricks
- They're slow, so almost any character can kite them easily.
- While elemental spellcasters may have a hard time with them, they take decent damage from Airstrike and Iskenderun's Mystic Blast. Earth Magic and spells that have a physical component (such as Throw Icicle) also work.
- Don't bother using Magic Dart though, since their AC means that it will do no damage over half the time.
- If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
Categories:
- 0.15 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Big monsters
- Monsters