Difference between revisions of "Wand of random effects"

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-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}
 
-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}
  
A '''wand of random effects''' creates an unpredictable effect when zapped, emulating any other wand except for the [[wand of heal wounds]]. Although there are far more attack wands than support wands, its usefulness in combat is questionable. Although you might wind up blasting an enemy for heavy damage, you must decide if it's worth the risk of [[haste|hasting]], [[polymorph]]ing, or rendering [[invisibility|invisible]] your opponent instead.
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A '''wand of random effects''' creates an unpredictable effect when zapped, emulating any other wand except for the [[wand of heal wounds]]. Although there are far more attack wands than support wands, its usefulness in combat is questionable. Although you might wind up blasting an enemy for heavy damage, you must decide if it's worth the risk of [[haste|hasting]], [[polymorph]]ing, or rendering [[invisibility|invisible]] your opponent instead. They can hold at most 48 charges.
  
 
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Revision as of 14:26, 3 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of random effects
Icon Wand of random effects.png
A magical device which can produce a variety of effects.

“[The principle of selection] is the magician’s wand, by means of which he may summon into life whatever form and mould he pleases.”

-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.

A wand of random effects creates an unpredictable effect when zapped, emulating any other wand except for the wand of heal wounds. Although there are far more attack wands than support wands, its usefulness in combat is questionable. Although you might wind up blasting an enemy for heavy damage, you must decide if it's worth the risk of hasting, polymorphing, or rendering invisible your opponent instead. They can hold at most 48 charges.

Wand effect Probability
wand of flame 5.6%
wand of frost 5.6%
wand of magic darts 5.6%
wand of fire 5.6%
wand of cold 5.6%
wand of fireball 5.6%
wand of lightning 5.6%
wand of draining 5.6%
Total damaging wands 44.8%
wand of enslavement 5.6%
wand of disintegration 5.6%
wand of teleportation 5.6%
wand of confusion 5.6%
wand of paralysis 5.6%
wand of slowing 5.6%
Total MR-resistible wands 33.6%
wand of hasting 5.6%
wand of invisibility 5.6%
Total buff wands 11.2%
wand of digging 5.6%
wand of polymorph 5.6%
Total neutral wands 11.2%

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