Difference between revisions of "Wand of random effects"
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-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}} | -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}} | ||
− | A '''wand of random effects''' creates an unpredictable effect when zapped, emulating any other wand except for the [[wand of heal wounds]]. Although there are far more attack wands than support wands, its usefulness in combat is questionable. Although you might wind up blasting an enemy for heavy damage, you must decide if it's worth the risk of [[haste|hasting]], [[polymorph]]ing, or rendering [[invisibility|invisible]] your opponent instead. | + | A '''wand of random effects''' creates an unpredictable effect when zapped, emulating any other wand except for the [[wand of heal wounds]]. Although there are far more attack wands than support wands, its usefulness in combat is questionable. Although you might wind up blasting an enemy for heavy damage, you must decide if it's worth the risk of [[haste|hasting]], [[polymorph]]ing, or rendering [[invisibility|invisible]] your opponent instead. They can hold at most 48 charges. |
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Revision as of 14:26, 3 December 2015
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
A magical device which can produce a variety of effects.
“[The principle of selection] is the magician’s wand, by means of which he may summon into life whatever form and mould he pleases.” -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. |
A wand of random effects creates an unpredictable effect when zapped, emulating any other wand except for the wand of heal wounds. Although there are far more attack wands than support wands, its usefulness in combat is questionable. Although you might wind up blasting an enemy for heavy damage, you must decide if it's worth the risk of hasting, polymorphing, or rendering invisible your opponent instead. They can hold at most 48 charges.
Wand effect | Probability |
---|---|
wand of flame | 5.6% |
wand of frost | 5.6% |
wand of magic darts | 5.6% |
wand of fire | 5.6% |
wand of cold | 5.6% |
wand of fireball | 5.6% |
wand of lightning | 5.6% |
wand of draining | 5.6% |
Total damaging wands | 44.8% |
wand of enslavement | 5.6% |
wand of disintegration | 5.6% |
wand of teleportation | 5.6% |
wand of confusion | 5.6% |
wand of paralysis | 5.6% |
wand of slowing | 5.6% |
Total MR-resistible wands | 33.6% |
wand of hasting | 5.6% |
wand of invisibility | 5.6% |
Total buff wands | 11.2% |
wand of digging | 5.6% |
wand of polymorph | 5.6% |
Total neutral wands | 11.2% |
Tips & Tricks
- Using a wand of random effects may risk penance, depending on your god's restrictions: all of the good gods punish draining, Zin punishes polymorphing, Cheibriados punishes haste, and Dithmenos punishes fire.
- Out of wands of digging? A wand of random effects might eventually create a digging effect, if you have enough charges. Just be careful where you stand, as it might decide to duplicate a wand of lightning instead.