Difference between revisions of "Chaos"

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'''Chaos''' is a [[brand]] that [[weapon]]s may have. It imitates other brands, changing with each attack to one of the following:
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'''Chaos''' is a [[brand]] that [[weapon]]s may have. It imitates other brands with each attack producing a random effect.
*[[Vorpal]]
 
*[[Flaming]]
 
*[[Freezing]]
 
*[[Electrocution]]
 
*[[Venom]]
 
*[[Draining]]
 
*[[Vampiricism]]
 
*[[Holy wrath]]
 
*[[Antimagic]]
 
*[[Confusion]] (normally only found on [[needle]]s)
 
*[[Distortion]]
 
*[[Reaping]]
 
*Or "true" chaos, which can cause one of the following effects:
 
**The defender is cloned
 
**... [[polymorph]]ed
 
**... turned into a [[shapeshifter]]
 
**... [[berserk]]ed
 
**... [[heal]]ed
 
**... [[haste]]d
 
**... made [[invisible]]
 
**... [[slow]]ed
 
**... [[paralyze]]d
 
**... [[petrified]]
 
**The attacker experiences a random [[miscast effect]]
 
**The [[stairs]] are moved out from under the attacker
 
**A colorful cloud appears
 
**It makes a loud [[noise]]
 
  
The brand is gifted by [[Xom]] at random intervals (though not necessarily to the player), and is wielded by Xom's vault guards and the [[unique]]s [[Crazy Yiuf]] and (sometimes) [[Psyche]]. Some [[Pandemonium lord]]s and others have this for a base attack, and the [[Killer Klown|killer klown]]s have an even more chaotic version. Taking this brand (usually through Yiuf's quarterstaff or by playing as a [[chaos knight]]) will give you access to extremely powerful effects very early on that will overwhelm most low level monsters. Just understand that chaos is a fickle mistress, and it is only a matter of time before you [[berserk]] an eight headed [[hydra]]. Dropping this in favor of a more reliable brand is recommended as soon as possible.
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==Possible effects==
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*[[Flaming]] (13.5%)
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*[[Freezing]] (13.5%)
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*[[Electrocution]] (13.5%)
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*[[Venom]] (13.5%)
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*[[Draining]] (6.75%)
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*[[Vampiricism]] (6.75%)
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*[[Holy wrath]] (6.75%)
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*[[Antimagic]] (6.75%)
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*[[Confusion]] (2.70%) (normally only found on [[needle]]s)
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*[[Distortion]] (2.70%)
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*Or "true" chaos, which can cause one of the following effects on the defender:
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**A random [[miscast effect]] (3.2%)
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**[[Heal|Healing]] (1.6%)
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**[[Slow]] (1.6%)
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**[[Haste]] (1.6%)
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**[[Invisible|Invisibility]] (1.6%)
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**[[Petrify]] (1.6%)
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**[[Berserk]] (0.8%)
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**[[Paralyze|Paralysis]] (0.8%)
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**Or rarely...
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**Duplicated - If the defender is an ally, then the copy is treated as a summon and will time out eventually.
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**Turned into a [[shapeshifter]] or [[glowing shapeshifter]]
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**[[Polymorph|Polymorphed]] into similar or higher HD monster
  
The chaos brand may appear on missiles as well. Such missiles turn into a bolt of random type when they affect each cell and are always destroyed upon impact, but not if they were unbranded missiles fired with a ranged weapon of chaos.
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Note that hexes produced by this brand don't check [[MR]].
  
Note that hexes produced by this brand don't check [[MR]].
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==Occurance==
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The brand is gifted by [[Xom]] at random intervals (though not necessarily to the player), and is wielded by Xom's vault guards and the [[unique]]s [[Crazy Yiuf]] and (sometimes) [[Psyche]]. Some [[Pandemonium lord]]s and others have this for a base attack, and the [[Killer Klown|killer klown]]s have an even more chaotic version. Taking this brand (usually through Yiuf's quarterstaff or by playing as a [[chaos knight]]) will give you access to extremely powerful effects very early on that will overwhelm most low level monsters. Just understand that chaos is a fickle mistress, and it is only a matter of time before you [[berserk]] an eight headed [[hydra]]. Dropping this in favor of a more reliable brand is recommended as soon as possible.
  
 
==Strategy==
 
==Strategy==
Line 42: Line 39:
 
==History==
 
==History==
 
Prior to [[0.14]], chaos weapons could [[shaft]] or [[polymorph]] the attacker.
 
Prior to [[0.14]], chaos weapons could [[shaft]] or [[polymorph]] the attacker.
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Between [[0.16]] and [[0.18]], chaos brand could appear on missiles, and the brand could imitate the [[reaping]] brand or move nearby stairs.
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==Sources==
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List of brands: attack.cc - Line 1520 - attack_flavour attack::random_chaos_attack_flavour()
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Results of brands: melee_attack.cc - Line 2601 - melee_attack::mons_apply_attack_flavour()
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Affect of Chaos flavor: attack.cc - Line 599 - void attack::chaos_affects_defender()
  
 
{{brands}}
 
{{brands}}
 
[[Category:Brands]]
 
[[Category:Brands]]

Revision as of 10:14, 28 June 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.

Chaos is a brand that weapons may have. It imitates other brands with each attack producing a random effect.

Possible effects

Note that hexes produced by this brand don't check MR.

Occurance

The brand is gifted by Xom at random intervals (though not necessarily to the player), and is wielded by Xom's vault guards and the uniques Crazy Yiuf and (sometimes) Psyche. Some Pandemonium lords and others have this for a base attack, and the killer klowns have an even more chaotic version. Taking this brand (usually through Yiuf's quarterstaff or by playing as a chaos knight) will give you access to extremely powerful effects very early on that will overwhelm most low level monsters. Just understand that chaos is a fickle mistress, and it is only a matter of time before you berserk an eight headed hydra. Dropping this in favor of a more reliable brand is recommended as soon as possible.

Strategy

Early game, the possible effects that may be caused by this weapon make it undesirable, due to the inability of early game characters to handle such a situation. However, late game, the brand is extremely powerful; the potential to paralyze, slow, petrify, banish, confuse, etc. can make it quite handy in long battles. The hexes it produces don't check magic resistance; you will be even be able to affect demon lords and other normally magic immune monsters, giving it a fantastic synergy with stabbers. Of course, chaos is a fickle mistress; you may be unlucky and end up hasting the foe or healing it. (Fortunately, many monsters in the late game are hasted anyway, can't berserk, or are physically incapable of polymorphing, improving its viability a little.)

Of course, that's if you can get your hands on the brand itself. Xom grants it occasionally, but to whom and when is variable. Scrolls of brand weapon have an impressive 3/148 (2%) chance of granting the chaos brand (better chance if your previous brand was more common). Chaos branded weapons are not generated on the floor randomly, and will only be found in the possession of a few uniques and Xom's vault/altar guards.

History

Prior to 0.14, chaos weapons could shaft or polymorph the attacker.

Between 0.16 and 0.18, chaos brand could appear on missiles, and the brand could imitate the reaping brand or move nearby stairs.

Sources

List of brands: attack.cc - Line 1520 - attack_flavour attack::random_chaos_attack_flavour()

Results of brands: melee_attack.cc - Line 2601 - melee_attack::mons_apply_attack_flavour()

Affect of Chaos flavor: attack.cc - Line 599 - void attack::chaos_affects_defender()

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver