Difference between revisions of "Sticks to Snakes"

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{{Spell
 
{{Spell
 
|name=Sticks to Snakes
 
|name=Sticks to Snakes
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|spellnoise=0
 
|spellnoise=0
 
}}
 
}}
{{Flavour|This spell uses wooden missiles (arrows or javelins) in the caster's grasp as raw material for a powerful transmutation.}}
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{{Flavour|Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.}}
  
'''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns a wielded (w '''or''' Ctrl + Left mouse click) [[arrow]] or [[javelin]] into a poisonous [[list of snakes|snake]]. [[Transmuter]]s begin with this spell in their starting [[spellbook]].
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'''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns an [[arrow]] from inventory into a poisonous [[list of snakes|snake]]. [[Transmuter]]s begin with this spell in their starting [[spellbook]].
  
 
This spell can create one or more of the following monsters:
 
This spell can create one or more of the following monsters:
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These summons can attack outside of the player's [[line of sight]], and follow him up or down [[stairs]].
 
These summons can attack outside of the player's [[line of sight]], and follow him up or down [[stairs]].
 
Certain [[brand]]s can affect the outcome of this spell: [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition gives 1 + [[spell power]] / 15 snakes, up to 7. Items that you've placed a {!D} [[Inscriptions|inscription]] on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful item).
 
 
While [[felid]]s can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the [[wield|'w' command]] to do this; as of version [[0.12.0]], neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
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==History==
 
==History==
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Prior to [[0.17]], Sticks to Snakes required arrows to be wielded.
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Prior [[0.14]], this spell worked on melee weapons, like [[club]]s and [[polearm]]s and could create [[black mamba]]s or even [[anaconda]]s, making it much more useful for non-felids.
 
Prior [[0.14]], this spell worked on melee weapons, like [[club]]s and [[polearm]]s and could create [[black mamba]]s or even [[anaconda]]s, making it much more useful for non-felids.
 
in [[0.17]], Sticks to Snakes will take arrows from the inventory, rather than requiring them to be wielded.
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 02:47, 6 May 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Sticks to snakes.png Sticks to Snakes
Level 2
School1 Transmutation
Source(s)
Casting noise 2
Spell noise 0
Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.

Sticks to Snakes is a level 2 Transmutations spell which turns an arrow from inventory into a poisonous snake. Transmuters begin with this spell in their starting spellbook.

This spell can create one or more of the following monsters:

S Ball python.png Ball python

S Adder.png Adder

S Water moccasin.png Water moccasin

These summons can attack outside of the player's line of sight, and follow him up or down stairs.

Tips & Tricks

  • Inscribe wanted ammo with !D to prevent accidentally turning it into a snake.

History

Prior to 0.17, Sticks to Snakes required arrows to be wielded.

Prior 0.14, this spell worked on melee weapons, like clubs and polearms and could create black mambas or even anacondas, making it much more useful for non-felids.