Difference between revisions of "Seraph"
(Edited for .18. Updated header and spells list. Abjuration was missing, and flags had not been updated to reflect that all Seraph abilities other than Warning Cry are now divine.) |
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{{list of | holy monsters}} | {{list of | holy monsters}} | ||
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==Spells== | ==Spells== | ||
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|number= | |number= | ||
− | |slot1=[[ | + | |slot1=[[Warning Cry]] |
|flags1={{Natural slot flag}}, {{No silent slot flag}} | |flags1={{Natural slot flag}}, {{No silent slot flag}} | ||
|slot2=[[Summon Holies]] | |slot2=[[Summon Holies]] | ||
|flags2={{Priest slot flag}} | |flags2={{Priest slot flag}} | ||
|slot3=[[Injury Bond]] | |slot3=[[Injury Bond]] | ||
− | |flags3={{ | + | |flags3={{Priest slot flag}} |
|slot4=[[Cleansing Flame]] | |slot4=[[Cleansing Flame]] | ||
|flags4={{Priest slot flag}} | |flags4={{Priest slot flag}} | ||
|slot5=[[Smiting]] (7-17) | |slot5=[[Smiting]] (7-17) | ||
− | |flags5={{ | + | |flags5={{Priest slot flag}} |
|slot6=[[Minor Healing]] (2d12) | |slot6=[[Minor Healing]] (2d12) | ||
− | |flags6={{Emergency slot flag}}, {{ | + | |flags6={{Emergency slot flag}}, {{Priest slot flag}} |
+ | |slot7=[[Abjuration]] | ||
+ | |flags7={{Priest slot flag}} | ||
}} | }} | ||
{{clear}} | {{clear}} |
Revision as of 03:07, 16 August 2016
For a list of all holy monsters, see list of holy monsters.
seraph A | |
---|---|
HP | 183-239 |
HD | 25 |
XP | 11250 |
Speed | 15 |
AC | 10 |
EV | 20 |
Will | 160 |
Attack1 | 50 (hit: plain) |
Attack2 | 20 (hit: plain)
|
Resistances | rF+++, rElec, rPois+, rN+++, rRot, rDrown, rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Holy |
Size | Medium |
Type | angel, seraph |
Flags | Fighter Flying Glows See invisible Speaks |
The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the good gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents.
“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple. |
Contents
Useful Info
Seraphim are flying holy beings, the rugged, upgraded version of angels. Like angels, they can heal themselves over time, but this rarely makes much difference in combat. They have a massive HP pool on par with some of the beefier uniques in the game, and always generate with a highly-enchanted flaming great sword and either pearl dragon armour or fire dragon armour. They are extremely rare, only appearing on holy-themed Pandemonium floors, and only one may generate per floor.
Spells
Spell set | ||
---|---|---|
Slot1 | Warning Cry | Natural flag, No silent flag |
Slot2 | Summon Holies | Priest flag |
Slot3 | Injury Bond | Priest flag |
Slot4 | Cleansing Flame | Priest flag |
Slot5 | Smiting (7-17) | Priest flag |
Slot6 | Minor Healing (2d12) | Emergency flag, Priest flag |
Slot7 | Abjuration | Priest flag |
Tips & Tricks
As this monster is solely encountered in holy-themed Pandemonium, it is worth noting that an extremely resilient, normal-speed monster with only melee damage is not much of a threat compared to its level companions, such as pearl dragons. Even undead and demonspawn characters can deal with it relatively safely, as it has no holy damage output. Fire resistance certainly helps though.
History
In 0.16, seraphim recieved a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely).
Prior to 0.15, Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of good gods.
- 0.18 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Electricity resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Rot resistance
- Drown resistance
- Holy resistance
- High intelligence
- Weapons armour
- Starting equipment
- Open doors
- Holy holiness
- Medium monsters
- Fighter
- Flying
- Glows
- See invisible
- Speaking monster
- Monsters
- Spellcaster