Difference between revisions of "Sickness"
(updated to 0.18, not changed) |
(Haunt didn't even do that in 0.18) |
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The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry. | The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry. | ||
− | ==Sources of | + | ==Sources of sickness== |
*Being within [[line of sight]] of an [[ancient zyme]]. | *Being within [[line of sight]] of an [[ancient zyme]]. | ||
− | |||
*Drinking a [[potion of blood]] without being a [[vampire]] or having the [[Carnivore]] [[mutation]] may occasionally cause sickness. | *Drinking a [[potion of blood]] without being a [[vampire]] or having the [[Carnivore]] [[mutation]] may occasionally cause sickness. | ||
− | ==Dealing | + | ==Dealing with sickness== |
*Quaffing a [[potion of curing]] cures sickness. | *Quaffing a [[potion of curing]] cures sickness. | ||
*[[Regeneration]] will make sickness pass more quickly. | *[[Regeneration]] will make sickness pass more quickly. | ||
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Prior to [[0.15]], [[kobold]]s would recover from sickness more quickly than other species. | Prior to [[0.15]], [[kobold]]s would recover from sickness more quickly than other species. | ||
+ | |||
+ | Prior to [[0.17]], casting [[Haunt]] could inflict sickness. | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 04:33, 4 September 2019
Sickness is a status effect that prevents characters from naturally healing HP until it wears off. Sick characters may also occasionally suffer a single point of temporary stat damage ("Your disease is taking its toll").
The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry.
Sources of sickness
- Being within line of sight of an ancient zyme.
- Drinking a potion of blood without being a vampire or having the Carnivore mutation may occasionally cause sickness.
Dealing with sickness
- Quaffing a potion of curing cures sickness.
- Regeneration will make sickness pass more quickly.
- The sustain abilities intrinsic will prevent all attribute loss during sickness.
- Rotting resistance also confers resistance to sickness. All undead species and monsters have rotting resistance, as do nonliving, insubstantial, demonic, and holy creatures. Certain demonspawn may get rotting resistance as one of their demonspawn mutations.
History
Prior to 0.10, eating contaminated chunks would occasionally cause you to become sick. Saprovores were partially protected from this. In 0.13, nausea was introduced as an intermediate step between health and sick. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.
Prior to 0.13, sickness was one of the many unique needle brands.
Prior to 0.15, kobolds would recover from sickness more quickly than other species.