Difference between revisions of "Sickness"

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(updated to 0.18, not changed)
(Haunt didn't even do that in 0.18)
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The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry.
 
The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry.
  
==Sources of Sickness==
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==Sources of sickness==
 
*Being within [[line of sight]] of an [[ancient zyme]].
 
*Being within [[line of sight]] of an [[ancient zyme]].
*Casting the [[Haunt]] spell.
 
 
*Drinking a [[potion of blood]] without being a [[vampire]] or having the [[Carnivore]] [[mutation]] may occasionally cause sickness.
 
*Drinking a [[potion of blood]] without being a [[vampire]] or having the [[Carnivore]] [[mutation]] may occasionally cause sickness.
  
==Dealing With Sickness==
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==Dealing with sickness==
 
*Quaffing a [[potion of curing]] cures sickness.
 
*Quaffing a [[potion of curing]] cures sickness.
 
*[[Regeneration]] will make sickness pass more quickly.
 
*[[Regeneration]] will make sickness pass more quickly.
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Prior to [[0.15]], [[kobold]]s would recover from sickness more quickly than other species.
 
Prior to [[0.15]], [[kobold]]s would recover from sickness more quickly than other species.
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 +
Prior to [[0.17]], casting [[Haunt]] could inflict sickness.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 04:33, 4 September 2019

Version 0.18: This article may not be up to date for the latest stable release of Crawl.

Sickness is a status effect that prevents characters from naturally healing HP until it wears off. Sick characters may also occasionally suffer a single point of temporary stat damage ("Your disease is taking its toll").

The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry.

Sources of sickness

Dealing with sickness

History

Prior to 0.10, eating contaminated chunks would occasionally cause you to become sick. Saprovores were partially protected from this. In 0.13, nausea was introduced as an intermediate step between health and sick. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.

Prior to 0.13, sickness was one of the many unique needle brands.

Prior to 0.15, kobolds would recover from sickness more quickly than other species.

Prior to 0.17, casting Haunt could inflict sickness.