Difference between revisions of "Intrinsic"
(Update pt 1: Add new races; remove rMut (2 unrandarts is not enough for a bullet.) sustain abilities, saprovore, warding, conservation, stasis, levitation, controlled flight and teleport control; merge amulets of rCorr into resistances; simplify clarity.) |
(Update pt 2: Add more information about regular resistances, and MR.) |
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Your character can gain various '''intrinsics''', which are shown when you press %: | Your character can gain various '''intrinsics''', which are shown when you press %: | ||
− | * [[Resistance]]s to fire, cold, poison, electricity, corrosion and negative energy. | + | * [[Resistance]]s to [[fire resistance|fire]], [[cold resistance|cold]], [[poison resistance|poison]], [[electricity resistance|electricity]], [[corrosion resistance|corrosion]] and [[negative energy resistance|negative energy]]. These are all obtained from [[ring]]s (except rElec) and particular [[dragon scales]], and can all be found on artefact armour, weapons and jewellery. All except rN are given from a [[potion of resistance]]. |
− | * [[ | + | * [[Magic resistance]] stops you from being affected by enemy hexes, and can be found on rings and armours as well as artefacts and [[quicksilver dragon scales]]. All races gain some amount of innate MR, ranging from 3 MR per XL for most races to 7 MR per XL for [[spriggan]]s - enough to make them immune to all hexes ("hostile enchantments") by XL 27 without any external equipment. |
+ | |||
+ | * [[Spirit shield]] means that external damage sources will subtract from both your [[MP]] and your [[HP]]. Once MP has been exhausted, you will suffer damage as normal. It is obtained from an [[amulet of guardian spirit]], [[scarf]] or [[hat]] of spirit shield, amulet [[randart]]s and a few [[unrandart]]s. | ||
* [[rotting|Rot resistance]] will protect you completely from any sources of rotting, including [[miasma]] clouds. It is obtained only by being under the effects of [[Necromutation]] or [[Statue Form]], being an undead species (ghoul, mummy or thirsty [[vampire]]), [[Zin#Given_Abilities|Zin's Vitalisation]], being a [[demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation, being a [[vine stalker]] or being a [[gargoyle]]. | * [[rotting|Rot resistance]] will protect you completely from any sources of rotting, including [[miasma]] clouds. It is obtained only by being under the effects of [[Necromutation]] or [[Statue Form]], being an undead species (ghoul, mummy or thirsty [[vampire]]), [[Zin#Given_Abilities|Zin's Vitalisation]], being a [[demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation, being a [[vine stalker]] or being a [[gargoyle]]. |
Revision as of 18:26, 30 January 2018
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
Your character can gain various intrinsics, which are shown when you press %:
- Resistances to fire, cold, poison, electricity, corrosion and negative energy. These are all obtained from rings (except rElec) and particular dragon scales, and can all be found on artefact armour, weapons and jewellery. All except rN are given from a potion of resistance.
- Magic resistance stops you from being affected by enemy hexes, and can be found on rings and armours as well as artefacts and quicksilver dragon scales. All races gain some amount of innate MR, ranging from 3 MR per XL for most races to 7 MR per XL for spriggans - enough to make them immune to all hexes ("hostile enchantments") by XL 27 without any external equipment.
- Spirit shield means that external damage sources will subtract from both your MP and your HP. Once MP has been exhausted, you will suffer damage as normal. It is obtained from an amulet of guardian spirit, scarf or hat of spirit shield, amulet randarts and a few unrandarts.
- Rot resistance will protect you completely from any sources of rotting, including miasma clouds. It is obtained only by being under the effects of Necromutation or Statue Form, being an undead species (ghoul, mummy or thirsty vampire), Zin's Vitalisation, being a demonspawn with the foul stench mutation, being a vine stalker or being a gargoyle.
- See invisible means that you can see invisible monsters. It is obtained from several mutations: Acute Vision, Antennae 3, or Jiyva's eyeballs 3; being a worshiper of Ashenzari, from some randarts, or by wearing a ring of see invisible or a headgear of see invisible. Nagas, spriggans, vampires, and felids start with this intrinsic.
- Clarity means that you cannot be unwillingly confused, mesmerised or berserked. It is obtained as a mutation, being a worshiper of Ashenzari, or through a couple of specific unrandarts.
- Teleportitis causes periodic, random teleports -- usually a bad thing! It is obtained as a mutation or by wearing a ring of teleportation. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control).