Difference between revisions of "Stat zero"
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*Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk. | *Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk. | ||
*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. | *Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. | ||
− | <!-- Please confirm, stat losses were halved I think in 0.19 and so stat losses of max 7 went down to max 4 (this being when SustAt was removed) | + | <!-- Please confirm, stat losses were halved I think in 0.19 and so stat losses of max 7 went down to max 4 (this being when SustAt was removed) --> |
==History== | ==History== |
Revision as of 19:38, 7 February 2018
When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
Contents
Causes
The following can all drain your attributes:
- By 1 at a time:
- The Deterioration mutation.
- Sickness.
- The melee attacks of certain monsters:
- 5 Quasit (dexterity only)
- y Ghost moth
- W Eidolon
- Decomposition (not to be confused with rotting) from attempted mutation of an undead character.
- By more than 1 at a time:
- Malmutate and Corrupting Pulse can give permanent and transient mutations respectively, which can include reduced attributes.
- Brain Feed: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
- Spell miscast effects, as caused by actual miscasts, Hell effects, and mummy death curses.
- Evoking certain items, such as a crystal ball of energy or the staff of Wucad Mu.
- Stepping on or being in view of a monster stepping on Zot traps.
As you gain experience, you regain stats lost through any of these means (except malmutate).
Stats can be more permanently lowered by the following means:
- Mutations which affect attributes (this lasts until the mutation is removed somehow).
- Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
- Jiyva's stat shuffling. (will never reduce a stat to zero)
The last two never lower a base stat to zero. Sustain attributes provides no help with any of these, and the stat does not restore naturally.
Effects
The following effects occur when any stat reaches 0:
- you immediately suffer 2-4 turns of paralysis which ignores a Formicid's stasis
- you are slowed until the stat completely recovers. (doesn't stack)
The following effects are dependent on the specific stat which was drained to 0:
Collapse (Strength)
- Your HP regeneration rate is divided by 4
Brainless (Intelligence)
Clumsy (Dexterity)
- Your EV score is set to 2 + size_bonus + Repulsion field bonus
- Your SH score is set to 0
- Your stealth score is set to 0
- You can't stab monsters
Precautions
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects.
- Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
- Miscast effects, Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.
History
Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
Stat zero was added in 0.13, replacing stat death.