Difference between revisions of "Deep elf elementalist"

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{{list of | deep elves}}
 
{{list of | deep elves}}
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
The '''deep elf elementalist''' is a dangerous opponent appearing in the [[Elven Halls]]. Elementalists will frequently use [[Awaken Earth]] (even when out of [[line of sight]]) to destroy your defensive position. Expect to be quickly surrounded by [[Earth elemental]]s or, much worse, other strong deep elves when elementalists appear.
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'''Deep elf elementalists''' are a dangerous opponent appearing in the [[Elven Halls]]. Elementalists will frequently use [[Awaken Earth]] (even when out of the player's [[line of sight]]) to destroy your defensive position. Expect to be quickly surrounded by [[earth elemental]]s or, much worse, other strong deep elves when elementalists appear.
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{{monster spells}}
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==Tips & Tricks==
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*Their Awaken Earth spell is designed to discourage [[killhole]]s and corridors, but there ways of dealing with this:
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**If you aren't in the [killhole, it can't destroy it. When luring elves, stand outside the killhole. If it isn't an elementalist, go back in.
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**Unless an elementalist knows your location, it typically won't cast spells. If you're inside a killhole, the elementalist will often spend its turn going in, giving you a turn to cast [[Silence]] or react properly..
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*Earth elementals are slow and not terribly strong, but being surrounded by them is never a great idea. It'll prevent you from moving, and the elementalist can still cast [[Fireball]]s at you.
  
 
==History==
 
==History==
Prior to [[0.18]], they could cast [[Iron Shot]], [[Summon Air Elementals]], [[Sticky Flame#Sticky Flame Range|Sticky Flame Range]], [[Summon Water Elementals]], and [[Blink]].
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*In [[0.31]], Awaken Earth will be replaced with [[Lee's Rapid Deconstruction]].
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*Prior to [[0.18]], they could cast [[Iron Shot]], [[Summon Air Elementals]], [[Sticky Flame#Sticky Flame Range|Sticky Flame Range]], [[Summon Water Elementals]], and [[Blink]].
  
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[[Category:Crystal Ball Articles]]
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Revision as of 05:18, 22 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all deep elves, see list of deep elves.

deep elf elementalist eDeep elf elementalist.png
HP 41-84
HD 14
XP 1560
Speed 10
AC 1
EV 12
Will 120
Attack1 12 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags See invisible
Speaks
Warm-blooded
The primal forces of the universe dance at this demented wizard's fingertips. They are renowned for the ability to dig out and pin down even the most elusive foes with powerful, unavoidable magic.

Useful Info

Deep elf elementalists are a dangerous opponent appearing in the Elven Halls. Elementalists will frequently use Awaken Earth (even when out of the player's line of sight) to destroy your defensive position. Expect to be quickly surrounded by earth elementals or, much worse, other strong deep elves when elementalists appear.

Spells

Spell set I
Slot1 Lee's Rapid Deconstruction (3d20) Wizard flag
Slot2 Fireball (3d23) Wizard flag
Slot3 Freezing Cloud (2d24) Wizard flag
Slot4 Repel Missiles Wizard flag
Slot5 Haste Wizard flag

Tips & Tricks

  • Their Awaken Earth spell is designed to discourage killholes and corridors, but there ways of dealing with this:
    • If you aren't in the [killhole, it can't destroy it. When luring elves, stand outside the killhole. If it isn't an elementalist, go back in.
    • Unless an elementalist knows your location, it typically won't cast spells. If you're inside a killhole, the elementalist will often spend its turn going in, giving you a turn to cast Silence or react properly..
  • Earth elementals are slow and not terribly strong, but being surrounded by them is never a great idea. It'll prevent you from moving, and the elementalist can still cast Fireballs at you.

History