Difference between revisions of "Deep elf elementalist"
m (Bump version and add a note about their old spell set) |
(version bump, CBA) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version030}} |
{{list of | deep elves}} | {{list of | deep elves}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | + | '''Deep elf elementalists''' are a dangerous opponent appearing in the [[Elven Halls]]. Elementalists will frequently use [[Awaken Earth]] (even when out of the player's [[line of sight]]) to destroy your defensive position. Expect to be quickly surrounded by [[earth elemental]]s or, much worse, other strong deep elves when elementalists appear. | |
+ | |||
+ | {{monster spells}} | ||
+ | |||
+ | ==Tips & Tricks== | ||
+ | *Their Awaken Earth spell is designed to discourage [[killhole]]s and corridors, but there ways of dealing with this: | ||
+ | **If you aren't in the [killhole, it can't destroy it. When luring elves, stand outside the killhole. If it isn't an elementalist, go back in. | ||
+ | **Unless an elementalist knows your location, it typically won't cast spells. If you're inside a killhole, the elementalist will often spend its turn going in, giving you a turn to cast [[Silence]] or react properly.. | ||
+ | *Earth elementals are slow and not terribly strong, but being surrounded by them is never a great idea. It'll prevent you from moving, and the elementalist can still cast [[Fireball]]s at you. | ||
==History== | ==History== | ||
− | Prior to [[0.18]], they could cast [[Iron Shot]], [[Summon Air Elementals]], [[Sticky Flame#Sticky Flame Range|Sticky Flame Range]], [[Summon Water Elementals]], and [[Blink]]. | + | *In [[0.31]], Awaken Earth will be replaced with [[Lee's Rapid Deconstruction]]. |
+ | *Prior to [[0.18]], they could cast [[Iron Shot]], [[Summon Air Elementals]], [[Sticky Flame#Sticky Flame Range|Sticky Flame Range]], [[Summon Water Elementals]], and [[Blink]]. | ||
− | + | [[Category:Crystal Ball Articles]] | |
− |
Revision as of 05:18, 22 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all deep elves, see list of deep elves.
deep elf elementalist e | |
---|---|
HP | 41-84 |
HD | 14 |
XP | 1560 |
Speed | 10 |
AC | 1 |
EV | 12 |
Will | 120 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | See invisible Speaks Warm-blooded |
The primal forces of the universe dance at this demented wizard's fingertips. They are renowned for the ability to dig out and pin down even the most elusive foes with powerful, unavoidable magic. |
Contents
Useful Info
Deep elf elementalists are a dangerous opponent appearing in the Elven Halls. Elementalists will frequently use Awaken Earth (even when out of the player's line of sight) to destroy your defensive position. Expect to be quickly surrounded by earth elementals or, much worse, other strong deep elves when elementalists appear.
Spells
Spell set I | ||
---|---|---|
Slot1 | Lee's Rapid Deconstruction (3d20) | Wizard flag |
Slot2 | Fireball (3d23) | Wizard flag |
Slot3 | Freezing Cloud (2d24) | Wizard flag |
Slot4 | Repel Missiles | Wizard flag |
Slot5 | Haste | Wizard flag |
Tips & Tricks
- Their Awaken Earth spell is designed to discourage killholes and corridors, but there ways of dealing with this:
- If you aren't in the [killhole, it can't destroy it. When luring elves, stand outside the killhole. If it isn't an elementalist, go back in.
- Unless an elementalist knows your location, it typically won't cast spells. If you're inside a killhole, the elementalist will often spend its turn going in, giving you a turn to cast Silence or react properly..
- Earth elementals are slow and not terribly strong, but being surrounded by them is never a great idea. It'll prevent you from moving, and the elementalist can still cast Fireballs at you.
History
- In 0.31, Awaken Earth will be replaced with Lee's Rapid Deconstruction.
- Prior to 0.18, they could cast Iron Shot, Summon Air Elementals, Sticky Flame Range, Summon Water Elementals, and Blink.