Difference between revisions of "Sickness"

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(Include hunger removal.)
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'''Sickness''' is a [[status effect]] that prevents characters from naturally healing [[HP]] until it wears off. Sick characters may also occasionally suffer a single point of temporary [[stat]] damage ("Your disease is taking its toll").
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'''Sickness''' is a [[status effect]] that prevents characters from naturally healing [[HP]] until it wears off.
  
 
The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own.
 
The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own.
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==History==
 
==History==
* Prior to [[0.27]], sickness was cured by drinking a [[potion of curing]] instead of a potion of cancellation. Also, increased regeneration rates would cause it to wear off more quickly.
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*Prior to [[0.27]], sickness was cured by drinking a [[potion of curing]] instead of a potion of cancellation. Also, increased regeneration rates would cause it to wear off more quickly.
* Prior to [[0.26]], sickness healed slower if hungry.
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*Prior to [[0.26]], sickness healed slower if hungry.
* Prior to [[0.17]], casting [[Haunt]] could inflict sickness.
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*Prior to [[0.19]], sickness had a chance to cause a single point of temporary [[stat]] damage.
* Prior to [[0.15]], [[kobold]]s would recover from sickness more quickly than other species.
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*Prior to [[0.17]], casting [[Haunt]] could inflict sickness.
* Prior to [[0.13]], sickness was one of the many unique [[needle]] [[brand]]s.
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*Prior to [[0.15]], [[kobold]]s would recover from sickness more quickly than other species.
* Prior to [[0.10]], eating contaminated [[chunk]]s would occasionally cause you to become sick. [[Saprovore]]s were partially protected from this. In [[0.13]], [[nausea]] was introduced as an intermediate step between health and sickness. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.
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*Prior to [[0.13]], sickness was one of the many unique [[needle]] [[brand]]s.
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*Prior to [[0.10]], eating contaminated [[chunk]]s would occasionally cause you to become sick. [[Saprovore]]s were partially protected from this. In [[0.13]], [[nausea]] was introduced as an intermediate step between health and sickness. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 17:10, 28 October 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

Sickness is a status effect that prevents characters from naturally healing HP until it wears off.

The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own.

Sources of sickness

Dealing with sickness

History

  • Prior to 0.27, sickness was cured by drinking a potion of curing instead of a potion of cancellation. Also, increased regeneration rates would cause it to wear off more quickly.
  • Prior to 0.26, sickness healed slower if hungry.
  • Prior to 0.19, sickness had a chance to cause a single point of temporary stat damage.
  • Prior to 0.17, casting Haunt could inflict sickness.
  • Prior to 0.15, kobolds would recover from sickness more quickly than other species.
  • Prior to 0.13, sickness was one of the many unique needle brands.
  • Prior to 0.10, eating contaminated chunks would occasionally cause you to become sick. Saprovores were partially protected from this. In 0.13, nausea was introduced as an intermediate step between health and sickness. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.